I’m having a design quandary about characters who become overweight in Kudos 2. I need to really nail down the game play effects of letting your character become jabba-sized.
There are some effects already, in that a few acting jobs require you to be below a certain weight. I could probably extend that to the police jobs, but beyond that does it really matter? The obvious negative side to being overweight is the health effects, but to be honest most of the activities that increase weight are reducing health, and health is directly used in calculating illness. What I may do, is have a locally used (not shown to the player) calculation for obesity, and use that as an extra accelerator in determining illness. Then you have the age old problem of conveying this data to the player. kudos 1 did lots of clever stuff the player was never told about, and I need to be more aware of that this time around.
The other possible uses in game terms for ‘weight’ are all a bit ‘dodgy’. Should being overweight reduce confdence? Should I reduce your chances of getting a job in general if you are overweight? I might not mind how big people are, but is there a real world prejudice there? and if there is, is it ok to represent it in game? I currently don’t have black avatars (another worrying, but budget-related situation), but if I did, should I give them less chance of a good job to reflect society’s racism? For that matter, should I reduce your chance of romance if you weigh too much? Is that just reflecting society as it is, or is that encouraging prejudice?
I guess I’m half way between Ben Sisko and Kassidy Yates on the whole ‘We shouldn’t pretend the world is better than is’ (Ben) and ‘Lets just enjoy the way it should be’ (Cassidy). I’m glad I’m not programming a holodeck.
What do you think?