Game Design, Programming and running a one-man games business…

Genuine call for emails from pirates

Having read the Rock paper Shotgun coverage of this (different prices for games on PC vs Console) and the recent complaining about the price of braid, best characterised here…  added to the torrent of blog comments I get from people annoyed at my attitude to piracy, I thought it was about time to do this:

I want to know why people pirate my games. I honestly do.

This is not some silly attempt to start a flamewar, it’s not at attempt to change anyones mind about anything. I don’t want to argue my side of it, and there is zero ulterior motive. I’m not looking to ‘catch’ anyone, or prove any points.

I know what I don’t know. And what I don’t know is WHY people pirate MY games. I might be able to get a general idea as to why people pirate stuff *in general* from reading warez forums, and every other story on digg, but I’m not interested in the general case. I want to improve my business, and ensure I stay afloat, and to do that, it would be mad to sit in the corner and ignore the opinions of that section of the public who pirate my games.

Is it 10%? is it 95%? I don’t know. Are they generally kids, or adults? I don’t know. And most vitally of all, WHY do they not buy them, but pirate them. This is what I want to be told. More information and insight is never a bad thing.

So this is a public, genuine, honest request for opinions. Preferably by email, or you can comment here, but wordpress isn’t known for handling that many comments well. You can email me at cliff AT positech dot co dot uk. It helps if you put ‘piracy’ at the email subject.

What I will NOT do:

I won’t publicise who emailed me, or even store the addresses, share them, tell anyone them, or make any use of them whatsoever. I’ll just read them, nothing else. It will be entirely off-the-record and effectively anonymous. I won’t hand any email addresses to the RIAA, MPAA, BSA or anyone at all under any circumstances ever.

What I WILL do:

I will read every single one, and keep an open mind. I will listen to what you have to say, and how I can use that to make games that sell more, sell more copies of what I have, convert more people to become buyers, and generally make everyone happy

I will post a summary of the emails I got, without identifying anyone.

I will give genuine thought to what I could or should change about my business, me, my games, everything, in order to address the issues raised.

Please email me, and please be honest. Don’t try and use any justifications you think may just be self-justifications that you know aren’t true. If you did it just because you knew you wouldn’t get caught, say so. if you did it because you think the games crap, say so. This is only helpful if everyone is 100% honest. It would be nice to know how you made the decision to pirate. Did you look at the price? did you consider buying it? under what circumstances would your choice have been different etc etc. Please make sure its about MY games. If you pirate photoshop because of X, that’s no help. if you hate the MPAA and RIAA, and you pirate music, but haven’t pirated my games, that’s no help.

if you are one of the thousands of people reading this who bought my games. THANKYOU. I really appreciate it. without you, I’d be working as a boat builder, an IT support engineer, an guitar teacher, or something else that I wasn’t very good at. Thankfully I get to do what I love, which is design games. My company would not exist without you, and the last 4 games would definitely never have got made (Democracy, Kudos, Rock legend, Democracy 2).

Final note:

Please don’t post any links, suggestions or hints as to WHERE to pirate my games in any comments. Despite being genuinely interested to hear from you, I do NOT think it’s acceptable, and for obvious reasons (not least rising fuel and food bills in the UK) I want people to BUY the games, not pirate them.

If you came here from a link and think What games? Look here.

Thanks

DIGG this story

avoiding work

You know you are trying to avoid doing real work (in this case kudos 2 gameplay tweaking) when you end up updating the analytics code for the website and finding a not too silly picture to add to the blog sidebar.

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That picture may make me seem confused and out of it, but that’s what I’m like in real life, so it’s pretty accurate.

I can even justify the silly hat, as it’s taken in a rain forest.  Not on feringinar though.

Algorithmic dilemma

Here is a puzzle:

I have lists of neutral comments, positive comments, and negative comments. Any of the lists could be empty or of any size.

I wish to select roughly 2 comments in total, sometimes 1, sometimes 3. There is a chance that I will only have a total of 1 comment to choose from anyway (in all 3 lists)

I also have a value that is positive or negative. If it’s positive I need to ensure not all my comments I select are negative, given that there are some positive ones. If its negative, I need to do the reverse.

How do you do that?

If the mere thought of it makes your head explode, you will never be a programmer. If you can see immediately how to do it, in explicit steps, efficiently and accurately. Then you may be a very good programmer one day. Hopefully I’ll have sussed it before anyone posts a good reply :D

Press release day

I lifted the lid on Kudos 2 today, showing screenshots for the first time. here is the blurb, and mini-site link:

For Immediate Release
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Positech Games, the indie game developer formed by ex-lionhead AI coder
Cliff Harris, are pleased to announce the first screen-shots of their next
game – Kudos 2.

Kudos 2 is the sequel to the popular ‘strategic life-simulation game’. The
only turn-based life sim, Kudos 2 puts you in charge of a character from
their twentieth to thirtieth birthdays, and challenges you to make something
of their life. Your character starts out as uneducated and penniless,
working a dead-end job. Your aim is to improve their life, whether that
means making them happier, more popular, wealthier, or carving out a career.

The key to the game is the complex AI behind your characters personality and
moods. As you would expect from the developers of super-complex strategy
games like ‘Democracy’, every nuance of your character is simulated and
modeled. Each day your decisions change your character for the better or
worse, from what books they read, to who they associate with, to what food
they eat and which TV programs they watch.

Kudos 2 is designed and coded by one man (Cliff Harris) with Artwork by
Jamie McKelvie and Chris Hildenbrand and music by Jesse Hopkins. The game is
scheduled for release at the start of October 2008.
Kudos 2 will be available to buy direct on-line from the Positech website,
as well as through additional on-line stores. Interested publishers should
contact Cliff at cliff@positech.co.uk.

website: http://www.positech.co.uk/kudos2

screens:
http://www.positech.co.uk/kudos2/images/Image2.jpg
http://www.positech.co.uk/kudos2/images/Image4.jpg
http://www.positech.co.uk/kudos2/images/Image6.jpg
http://www.positech.co.uk/kudos2/images/Image5.jpg

Developer: http://www.positech.co.uk

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