Game Design, Programming and running a one-man games business…

Explosions

I’m trying to get better explosions today. So far I’ve achieved sod all. The topis the sample explosion from Star Wars:Revenge of the Sith. On the bottom is my current attempt.

It’ll get better…

Core Breach!

Still a work in progress…clearly. But getting better… Details of what the hell this game is will arrive eventually…

Patch day, plus sales analysis day

I just released another new patch for Democracy 2 (1.23) the changes are these:

Married Tax Allowance now makes parents happier
University grants make parents happier
Increased probability of prison riot event
Reduced positive effects of legal aid policy
Bailing out company dilemma now costs money
Creationism policy now affects technological backwater and technological advantage situations
Oil prices now affect the chances of the petrol protests situation
Reduced effectiveness of free buss passes for retired people
New Space Program policy.
New Pirates Attacking Oil tanker event.
Liberals are now angered slightly by citizenship tests
Stem cell research now boosts lifespan

I also have spent all morning doing sales analysis and working out how to keep selling more games. It’s possible that I’m going to always dedicate Monday morning (at least) to being the day where I work on support and marketing for the older games. It’s easy to just ‘forget’ about the old games and get obsessed with the new one, but I can’t afford to do that. My target for all my games is to sell 5,000 copies of each one direct, before I can relax and feel that at least they were not a flop. By this reckoning, Kudos:Rock Legend was a flop, but it did sell OK on Mac, and there are always the portal sales to consider too.

The big problem is web traffic. There are maybe a billion people on-line, and maybe 1% of them play games that’s a lot of potential buyers. The percentage of people who would maybe buy Kudos 2 or Democracy 2 who have actually visited my website must be pretty small. The problem is, it’s not easy to know how to reach them. I currently spend about 10% of my income on advertising. I know some people spend a much bigger chunk, but I use the rest to eat and pay bills. Plus it’s not easy knowing where to find ads that actually convert into real-world sales.

I’ll be back working on the space game tomorrow.

GUI Coding is slow and dull…

I still hand code my GUI stuff. TBH, although I know people talk about using GUI libraries, I can’t see how it can save them that much time. I have a library of stuff like button, and window classes. This isn’t the issue. The issue is coding all the stuff that says “this window has a button here, and when you click it, that scrolls through this list there”

GUI stuff takes ages. it’s also really boring to code, and there is a huge long list of features which are automatically assumed by gamers which you must have. All buttons need mouseover states and tooltips, and you need the idea of modal windows, draggable windows, windows that go to to the top when clicked, etc.

Add to all that, the nightmare of making a GUI that runs nicely in different resolutions. I know that stardock have some clever system for doing this, but they employ dozens of people and run their own GUI software business, so they can spend a lot more time on it than me.

This is why I’m not blogging about exciting enw stuff in ‘the game that has no name yet but will have a code-name soon’. I’m doing GUI stuff for one of the three big ‘management’ parts of the game, and it’s nothing exciting to talk about. Not compared to the lasers and explosions anyway.

Games now on Direct2Drive

I’m happy to announce that three of my top selling games are now on sale through the Direct2Drive website. Here are the links:

Democracy 2
http://www.direct2drive.com/481/7494/product/Buy-Democracy-2-Download

Kudos Rock Legend
http://www.direct2drive.com/481/7496/product/Buy-Kudos-Rock-Legend-Download

Kudos 2
http://www.direct2drive.com/481/7495/product/Buy-Kudos-2-Download

Working with direct2drive, stardock and gamersgate has been very easy and stress-free. I’ve been with stardock and GamersGate long enough to already have been paid. Those guys pay me directly, and quickly with no fuss, and much much faster (and at better royalty rates) than the ‘casual’ game portals. with all the insane competition to sell diner-dash re-skins, I’m glad to be moving away from the casual game genre. Kudos and Kudos 2 were never really ‘uber-casual’ but I think I’m better suited to doing the more strategic, geeky hardcore games than those next, (although i still have a very mainstream uber-casual game idea I’m holding on to).

hence that screenshot yesterday of spaceships fighting. That’s a game those 3 ‘hardcore’ portals will love.

Still no reply from steam. Ho hum.