Game Design, Programming and running a one-man games business…

Error: Missing Parchment

I’m ‘exchanging contracts’ with a publisher for something right now. I signed two copies (two!) and they insisted on them being physically shipped. This isn’t unusual, or particular to them, but now that FedEx have seemingly lost the ‘parcel’, it makes me reflect on the insanity of the situation.
There are three types of business:
1) Businesses that allow you to email you an agreement, or at the very least, print out a document, sign it, scan it abck in and email it back. Needless hassle, but the best of the three. (I know for a fact that they can’t tell if I just pasted a fake signature from photoshop onto the document without bothering with the print/scan bit).

2) Businesses that won’t accept that, but will accept a FAX. This is the most insane of the three, because the people at these obviously do not realise that a fax gets converted into bit and bytes, and so does an email. A fax is just a really special=purpose clunky way to email a scan.

3) Businesses that insist on a physical copy.

The physical copy thing amazes me. what IS the difference? Is it REALLY harder for someone to ‘forge’ a contract signature by physical mail than it is by email / fax? Do they think that if it goes to court, that forensic teams will carry out analysis of the paper fibres and handwriting and proclaim it to be original or a fake? Is this REALLY going to happen?

People have forgotten that paper was used to send INFORMATION, and contracts were used for that purpose. We have moved on from fingerprints or making an ‘x’. We do not need to squirt some extract of a squid on parchment and then put it on the fastest coach and horses any more. Some clever dudes invented email.

Presidents, Soldiers, Criminals, Journalists, even my retired father and my technology-hating old boss who makes wooden rowing boats have all embraced EMAIL. Join us lawyers… you are late… but you are welcome…

Bigger Battles. Working on various bits…

I’ve been improving the explosion effects today (not shown below) and also adding a glow effect when armour takes a hit (not shown) and adding a few more spaceship graphics to the game. There is such a lot to do, but I’m already having great fun watching the fleets fight. I also tweaked some of the visual effects for a few weapons. I need much better beam laser effects now that you can zoom in and they are so big. They just blurp out of nowhere and look shit :D

Better Damage Trails (maybe?)

Amongst other stuff, I’ve been listening to feedback on the damage thing and changed some stuff. Plus adding some new artist-drawn ships to the game. Here is the results:

Changes I made:
Redid the damage textures for some of the ships
There are now 4 different variation of smoke sprite
The smoke sprites now spin slowly
The smoke sprites use a newer texture, sampled from real explosions so they aren’t as black
I changed lots of emmiter variables too so it seems to billow a bit more.

It looks better without shitty youtube compression :D

Damage texture and particle video test

This doesn;’t look as good as it will, and I’m nto happy with it, but I’m working on damages to ships today, and trying to get both reasonable damage texures (fail!) and nice particle effects for both moving and stationary damaged ships.

Without ILMS budget this is hard. Also, this is primarily a test of the idea of capturing video and posting it to youtube for comment. Let me know your thoughts. I shrunk the window to 800×600 so the capture was high quality and small filesize. Lots of stuff here is placeholder.