Game Design, Programming and running a one-man games business…

Movie review? Enigma

Here is a film you may like if you are a bit geeky and haven’t seen it:

Enigma (2001)

http://www.imdb.com/title/tt0157583/

What is it?
A low key drama / love story about code breakers fighting to break the German enigma code during World War II

Who is in it?
Kate Winslet, Jeremy Northam, Tom Hollander, Matthew McFadyen, other people.

Quick Plot:
Tom Jericho is a code breaker based at Bletchley park, recalled to help break enigma again after the Germans mysteriously change the code mid-war. Interleaved with the code breakers attempts to break the code, is a love story between him and fellow Bletchley park worker Claire Rommelly, and a spy story based around a ‘mole’  feeding information to the Germans. There is little to zero action or spectacle. Only one bullet is fired as I recall. And the car chase may disappoint smokey and the bandit fans.

What’s Bad about it:
Some fairly cringeworthy romantic scenes and dialog. An annoyingly repetitive musical theme. A few fairly contrived and convenient plot devices. Some general purpose stereotyping of maths geeks.

What’s good about it:
It’s about the birth of computing AND fighting WW2. What’s not to like? Plus a great supporting cast, and a good script in places. Surprisingly historically accurate (glosses over alan turing though, presumably because they wanted a heterosexual love story). Also, it treats you like you are paying attention, and doesn’t break down the complexity of the core topic (encryption) to sub kindergarten levels like many Hollywood movies would.
The plot is complex enough to keep you guessing.

Best Scene:
Tom Jerichos explanation on how enigma works to the American General. This is the way all programmer should speak to their boss when asked that irritating question “How long will it take?”

Best Character:
Jeremy Northam was born to be the slimey, suspicious and sarcastic British Intelligence chief.

Best Quote:
“Given the circumstances, Miss Wallace, I think we might risk first names.”

Buy it or Rent it. It’s good :D

I’m working on both an expansion, and some UI improvements for Gratuitous Space Battles. I’ll blog on them when they are ready.

Patch 1.31 done

I just released patch 1.31 for Gratuitous Space Battles, which has a number of minor tweaks as well as hopefully a fix for startup freezing on some machines.

I did the first 3 new ships for the next expansion today, in terms of getting them working in the game. They look pretty cool. I also have the backdrops done, and the two new weapons. Its stil a few weeks of getting all the new ships done, and the balancing of the new ship designs and weapons. Then I need two really good balanced new missions. I’m pretty sure one will be small, one big, and one has a nice nebula, the other is simpler but with asteroids.

I havent decided if one will be a survival mode yet.  Survival mode is fun, and has high scores, but skirmishes make for more challenge options. I might run some stats to see how popular each mode seems to be.

If you lowered the price you would make more money

It’s very common for people online to state (on the subject of games pricing) that
“If you dropped the price, you would sell way more and make tons more money”
It is not that simple. I’ve done a lot of tests, and found that the twenty – twenty four dollars price is right for my games. Lowering the price makes me less money.
But why oh why do the steam holiday sales work then? here is my best guess:

The sales == attention == increased visitors.

Getting tons of eyeballs on your game will mean more sales. This is just basic business. There were whole websites dedicated to promoting the steam sale, no wonder games in the sale sell tons more

Also, this is not the whole story. When you hear people say “I dropped the price of game X, and made twice the money”. That is NOT the whole story. For the whole story you need to know what happened to the sales a month after the price reverted to normal. You really need an A/B test in different universes looking at the lifetime sales of the game in both scenarios.
You basically can’t tell whether the 100 extra sales are the 100 people who would pay $5 for the game but never pay $20, or whether they are the people who hadn’t heard of the game and would have paid $20, or the people who keep meaning to one day get your game, and will eventually buy it for $20, but bought it in the sale to save money.
It’s the last last group I find interesting. I suspect the vast vast majority of Democracy 2 buyers are in that group. I sold 4 copies of that game this morning (it’s an oldish game now, so that’s good!), and it’s $19.95. People who have been waiting since I released it in December 2007 for me to offer it below $19 are still waiting, and I see no urgent reason to cut the price now. If you really like the idea of a complex and serious government-sim, Democracy 2 is your best choice. It’s a love it or hate it game, and not something people buy for $2 on a whim. The price reflects that, and likely always will.

Theres some interesting analysis by a fellow indie of his ‘pay what you want’ sale here. Notice that if he basically just told everyone paying under £1 to get stuffed, he would only have lost out £2.40. If just two percent of those cheap-buyers had raised their price to £1, he would be in profit. In other words, you can ignore the cheapest-paying 85% of your potential market, and hardly lose a penny.

In more fun-related news I’ve been getting decent nebula renders arranged for the next expansion, and working on improvements to the graphics in GSB. Better engine glow effects (you will hardly notice, but subtly, subconsciously you might), and optimising for maybe some better particle effects. Come monday morning I’ll be doing real work on new ship stuff.

Not enough web integration

The more I use the global hyperweb, and the more I rely on it, the less tolerant I become of everything that is *not* web-enabled. In fact the idea that anything I might own, invest in, or have a relationship with would not be accessible online or have an associated website is just infuriating.

We are now at the point where almost every business has a website. Even our local plumbers, or even butchers and bakers have a website. Admittidly, a lot of them suck, but the fact that they exist is better than nothing,

Hopefully, eventually things will go further. I might want a cup of tea in 5 minutes time, but I can’t turn the kettle on through the internet. I’m not sure if we have any cat food in the cupboard, and if there was a webcam in that cupboard, I could check that from here. On a cold icy day, it would make sense to turn the car on 5 minutes before leaving the house through a web interface.

Ok, so thats all a bit unlikely for now, but we live in a world where if you buy a new TV today, it will have a remote control that will control absolutely sod all else in your house. I have some software on my laptop that lets me share folders of pictures on the TV, but theres no easy way for me to adjust the tv volume or change channels from this laptop keyboard. This sucks.

Friends of mine who are a bit older, and dont use the web would consider all these ideas insane, and for the lazy, and totally uneccesary. And yet I remember my grandfathers black and white TV didn’t even have buttons for channels (you literally had to ‘tune-in’).

I reckon in 20 years time the idea that you couldn’t turn the cooker on or dim the lighting or lock the catflap from your laptop (or phone) will seem quaint. Whose with me?

These probably need to be darker (I might make that configruable per map), but is this better?