Game Design, Programming and running a one-man games business…

2018 and I’m not running an energy business.

I’ve been making games for 20 years this year, which means the phrase ‘listen sunshine, I was making games before you woz even born’ is something I can smugly tell more and more people at GDC this year. This is definitely an achievement unlocked. However, milestones are always times for reflection, and after 20 years I am forced to reflect that my non-games ‘business goals’ are still missing an important piece.

I am someone cursed by a drive to work hard at something I know nothing about, have no skills in, and do not understand. Before you crack jokes about my games being ‘not that bad’, I’m not talking about games development, but something else entirely. For about 30 years I’ve been an environmentalist, and have long desired to do something concrete and tangible about the threat of climate change. My fantasy for a long time has been to own a wind farm (not a single turbine, I think big), and although they can be expensive (a 5MW turbine is about $5million), its not that which puts me off. What puts me off, is my complete lack of knowledge about engineering, energy production, and the entire marketplace. I would be like one of those well-meaning but completely doomed idealistic dreamers who opens a restaurant because ‘they really like food’.

Still, I got further than most. I’ve met with 2 people who ran a turbine installation company and talked about the options, although TBH it was just depressing. Despite the UK public having overwhelming support for onshore wind, the idiots in the current government pander to those who bizarrely hate it, and would rather spend TWICE the money per KWH on the most expensive white elephant in human history.

That power station will never be finished, and never generate power. it. is. doomed.

But anyway…

I’ve managed to still ‘make a difference’ as a hands-off investor in renewable energy, by investing in a whole bunch of projects through abundance. I have chunks of solar farms, wind turbines, anaerobic digesters, tidal power stations, and rooftop solar installs. The only problem with this is that it doesn’t ‘feel’ real. I cant go out there and see ‘my’ wind turbine, and for all I know, all of this would have happened without me.

What compounds this feeling of frustration is working on production line (which is all about building real tangible things efficiently), and the long tedious opera-in-waiting that is trying to get fiber optic internet for my home. I won’t bore you with the details, but even being prepared to put down £17,000 and wait a year was insufficient for engineers from BT Openreach to lay a single tiny cable to my house. Yes really. The sheer dumb, mindless incompetence of that just flattens me, and is compounded by the fact that it looks like we are going to get it now anyway for free. Incompetence squared.

The real nail-in-the-coffin is that this fiber link will be delivered on overhead cables, ie: ‘telegraph poles’ as we call them in the UK. Essentially the wooden posts that they would have used in downton abbey times. Have I mentioned that its now 2018 and this is the best that modern Britain can do? This INFURIATES ME. I have total sympathy with Elon Musk when he was stuck in traffic and said ‘I’m going to just buy a machine and start digging’. We urgently need that attitude here, and probably all over the world. It pains me massively to see how pathetic the UK policy on climate change and energy independence is. New houses get built without any solar power, solar thermal or even rain water harvesting. Its like we are stuck in the 1970s. We still dont have smart meters. I had to specifically request a water meter. Madness.

But what can I do? I’m 48, I’m not about to retrain as a civil engineer, and getting into a business you do not understand the basics of is a recipe for disaster. Thus I remain on the sidelines, doing a job that I love, and enjoy, but to be honest, I get pangs of thinking ‘shouldn’t I be doing something more socially useful’?

I read a book on ‘doing good well’, and there is definitely a serious argument in there for ‘earning to give’. In other words, do what you are good at, make money, and use that money to pay others to do what you wish you were good at. I’ve definitely made big investments in green energy, and have vague plans to build a super-eco house to retire in, with a little (maybe 100 panels) solar array next door to it. It wouldn’t make me Elon Musk, but its still something to aim for.

Stressful week

So I had some bugs in stockpiles, and I tried to fix them, and it got more and more tricky, and eventually yesterday I had a bit of a code epiphany and this morning I deleted hundreds and hundreds of lines of code and wrote a few dozen new ones and now finally seem to have a stockpile ordering system that does (as far as my testing can see so far today) everything I want it to.

It was pretty stressful trying to fix it, as when i have buggy code I cant fix, it really does bring me down. So last night I was typing away in visual studio, occasionally with my head in my hands after a bottle of wine, quite late, and quite depressed/annoyed thinking…

“Why the fuck do I try and make such complex games to such a punishing schedule. Why don’t I just do some buy-to-let properties and retire like any sane person…”

Luckily I feel tons better today, but its important to note that people tend to only turn to social media to talk about game development in a good mood, and its not all roses. so there..

On a happier note, here is todays’ video blog :D

An indie game developer posts about introversion

Ha. Thats me just being funny in a way that will mess up Chris & Marks SEO efforts :D

But seriously…

I’m reading a cool book, called ‘Quiet‘. Here is an exciting screenshot of the cover!

I’m about 50% through the book, but feel motivated to mention how good it is. Normally I’d post stuff like this to facebook, but meh…do I really want to be monetised, scanned, aggregated and catalogued just because I like a book? Anyway. This book is pretty awesome. its basically all about introverts, what is feels like, why its not a bad thing, how you get treated by other people, and most interestingly, it raises awareness of how society treats introverts.

I’ve never really thought about it before, but there is an implicit assumption that extraversion is good. When you see someone who is loud, confident, shaking hands, smiling, hugging people and laughing, you assume they are good people, worthy people, people who are going places, high achievers, people you can trust…blah blah. Almost all politicians are extraverts, they shake tons of hands, do the proverbial kissing of babies, they speak confidently with no equivocation, they often have louder voices than normal, they never, ever shirk from public appearances…

This book makes it clear that this can be *really bad*. Some problems (like climate change) are best dealt with by people who are quiet, reflective, deep thinkers. It brings to mind the old joke that ‘we must do something! this is something! lets do this!’ which is pretty much the attitude of most politicians, and the cause of many a poorly thought out law or economic policy.

Of course, not all walks of life are as obsessive about extroverts as politics, but the entertainment industry and games is definitely one in that general area. To succeed 9we are told) one must go to games shows, shake hands, talk to everyone, be confident, be outgoing, be personable. Go to all the GDC parties, and meet new people! Walk up to journalists and pitch your game to them! Practice your elevator pitch!

Yikes.

Thankfully this good will make you feel good, happy, content to be an introvert. It will also open your eyes to the very low-key preference for extroversion in the media. In my own tiny, tiny way, I am trying to support introverts by not being stupidly LOUD AND EXCITABLE when I do my video developer blogs.  My part in the great war :D

Where did the extrovert game devs come from?

To cut a long story short, personal interaction with me can be pretty random. Some days, if you meet me I will be confident, outgoing, friendly. I will smile and shake your hand. I will probably be very sarcastic (tis my way…) and make jokes. I will try to be helpful. Other times, depending on the circumstances, I may be VERY shy. Its very unlikely I’ll start a conversation, or have much enthusiasm for keeping things going. At a lot of social events, if I haven’t seen someone I know within 10 minutes (max) I’ll leave, even if it took me an hour to get there.

Generally, when it comes to business, I far prefer email to all other forms of communication. I don’t need to meet you to sign a contract. I don’t even need to speak to you. Email is perfect for me, its excellent in all ways. Ironically, in groups of people that I already know, I can often be gregarious, maybe even loud. It is sooo random.

I do muse if people who are like me are naturally biased towards becoming programmers, especially in games. Games programming is about creation, and creation is about control. I wouldn’t choose to create a situation I didn’t want, or people I didn’t like, or locations that freak me out. As a coder, I have total control over the entire world, the entire ecosystem, I can see what everyone is thinking, because I coded their AI.

For a long time, I got the impression that almost all indie developers, and maybe most game developers in general were people like me. Quiet people. people who didn’t draw attention to themselves. hard workers, but the quiet studious types who beaver away in some dark corner of a room somewhere learning C++ or developing a game engine. In short…people like this:

Then after Indie Game:The movie came out, indie became cool, and it seemed the total opposite happened. The last game conference I went to, I recall seeing some distressingly stylish and attractive and confident young game developer strutting the stage with a headset mic on, behaving like he was a veteran of TED talks. What the hell happened? Where did all these extroverts come from? Maybe I am wrong, and being superficial about it. A friend told me that a famous game dev (who I’ve met a few times) is NOT AT ALL as outgoing and confident as he appears at shows, its all an act. if so, its a good one. Is that the case for everyone? Is there some genetic link between being an extravert and making a retro puzzle platformer game in the same way there seems to be between introverts and simulation game coders? (molyneux excepted). Modern game devs seem to be more like this:

FWIW, if you ever saw me give a talk, it was likely this one at the GDC rant (its the biggest audience I spoke to I think, maybe tied with steam devs days #1 marketing talk). Here is the talk:

I was so nervous beforehand you have no idea. I actually thought I might vomit. No, you can’t tell (hopefully), but there you go. Maybe we ARE all faking it?

 

My 2016. A year in review.

Its not even Christmas yet, but fuck it, I’m typing this now. So how was 2016 for Cliffski/Positech?

Lets start with the easy stuff: Statistics! Oh how I love statistics. Looking at steam, my companies revenue comparing the last 365 days…

Steam revenue is down 19%. Steam units sold are down 16% suggesting not much in the way of price pressure downwards. Income from other channels, like direct sales, GoG, Humble seem pretty steady.

We released 2 games this year: Political Animals and Democracy 3 Africa. neither of them set the world on fire, although D3:A is currently profitable (yay!). PA may break even in the long run. We also released Democracy 3:Electioneering, which didn’t do quite as well as I hoped, but I’m still glad I did it, as I enjoyed making it, and it kind of ‘fleshed out’ an area that was missing in the games coverage of politics in general. Democracy 3 & Big Pharma continue to sell well, as do some older titles.

In other business news, we got a retail deal signed for Big Pharma and Democracy 3 in Poland, which was some cash & some nice shiny boxes for my shelf :D. D3:Africa was my first experiment at trusting someone else to write code that I would put the positech development name to, which was a big step. In PR terms, we were a bit too low key. I didn’t give any major talks this year, nor show any games personally at shows, although Jeff showed off Democracy 3:Africa. There was GDC, and a trip to Steam Dev days, both of which were worth doing personally, even if not really justified in PR terms.

We also invested in new games, notably shadowhand, which will be released soon, and despite being quite late development wise, may prove to be a bit of an indie hit. Its the sort of game that does very well through word of mouth. I have my fingers crossed for that one. Also… I started work on Production Line officially (I had been developing it slowly for ages secretly). Roughly a year ago it looked like this:

It now looks better.

In Business…but not games news…we carried on investing in renewable energy stuff, which gives about a 7-10% return, which is pretty good in these days of low interest rates. Technically my best non-games investment was probably a robotics tracker fund that is up 34% (yay!). I’m a big fan of diversifying investments and income sources, as I hate to be too dependent on just one business relationship. This does mean I now spend more time on the phone talking to banks and accountants than I would like, and I don’t consider either activity to be much fun, but its probably well worth my time.

In personal terms, my usual resolve to be ‘calmer’ each year hasn’t completely worked, although I do get less angry about things than I used to, especially in person. Due to hurting my arm just before summer started I totally failed to do archery this year, but have discovered the joy of casual puzzle games on an ipad attached to an exercise bike, which seems to be my best bet at losing weight. My BMI is 23.5, which is healthy, but I hate having any sort of belly. For years I was a boatbuilder, and we had muscles, not flab.

We raised some money for War Child this year, haven’t got final figures yet, but probably about $14k. We also finally met some representatives from the Cameroon organisation we built that school with. Hopefully we will do more of that soon.

One thing that *is* business related that I started doing weekly development videos for YouTube showing progress on Production Line. So far I have done 9, and I expect that to be more like 50 by the time the game *ships*. I’m well aware of how important youtube is, and how many gamers prefer content to be in video form. I don’t want to be one of those dinosaurs still updating their geocities page in 2016 and wondering where everyone has gone. I’m hopefully getting better at it, despite not having a face or voice for such things.

If I have learned one business lesson in 2016, its to take my time more with games, and to get opinions from gamers early. This was the first year we started using professional player research companies, and I intend to embrace this sort of thing more with a  paid-alpha program for Production Line. The other semi-business lesson I learned was related to the stock market, and thats to set a stop loss when my shares are high, but never sell them otherwise. I am very guilty of ‘banking my winnings’ too early.

If there has been any *theme* to positechs 2016 its been one of holding steady. We have not expanded to a great extent, and we have maintained a fairly constant release schedule and work schedule. Earnings took a dip, mostly due to a lack of a *big-name* first party release. With luck, that will be next year with Production Line.  On reflection, 2016 went very very quickly. It seems like only yesterday I was stood in a car factory in Michigan doing research.

Hope you all had a good year.