Game Design, Programming and running a one-man games business…

Gratuitous Tank Battles patch 1.010 released

Right… so at last this patch is released.  It seemed to take a while, but that’s because I kept suddenly managing to trigegr bugs that I’d heard speak of (like legends of dragons in them there mountains) but never seen with my own eyes. A bit like Darth Vader and his son…

Anyway…

Here is the fix list, and it’s one that pleases me a lot :

version 1.010
=============
1) Fixed some issues with corrupt uploading of challenges and removed ability to decide whether or not map is uploaded with a challenge (now handled automatically).
2) Balance: Small turret hulls cost reduced by 25%, Large turret hulls cost increased by 25%.
3) Balance: Damage from flamethrowers has been substantially boosted to 30(small) and 40(large).
4) Balance: Turbo launch missile system damage has been slightly reduced.
5) Balance: Scenario 12 (Tuchola Forest) has been made slightly harder as attacker and much harder as defender.
6) Fixed bug where the accuracy stats on the unit design screen did not correctly show the effects of augmentations or targeting modules.
7) Support added for enabling and disabling installed mods.
8) Fixed bug where airstrikes that had not triggered yet rolled over into the next battle.
9) Fixed bug where the final row of items on the emplacement picker on map edit screen could not be scrolled to on all screen resolutions.
10) Fixed bug where shift-key state could be misinterpreted when selecting units. 
11) Fixed bug where right clicking to deconstruct during deployment phase (rather than left clicking) also is instant and refunds the full unit cost.
12) Added a new tutorial hint to explain the unlock choices a bit better.
13) Nightvision button below minimap is now disabled if nightvision is not available for a given map.
14) Fixed a number of crash bugs relating to going back and forth from the unit design screen.

My final final-playthrough before uploading suddenly let me spot a few things I’d like to improve/change, but they will be in the next patch, which will also finalise the mod support stuff, possibly allowing for modded campaigns even, who knows? This patch also adds a whacking big document on how to mod the game.

In unrelated news, it suddenly occured to me today that due to some complexities involving friends in other countries PLUS the arcane planning process we are going through to get some work done on the house… the only timeslot for me to go away on holiday between now and next year is pretty much… right now. So if I could teleport, I’d be on a beach in St Lucia right now sipping cocktails.

And yet I’m here, emailing people to chase up Gratuitous Tank Battles review coverage.

Bah.

Better Mod Support

I’m working on a nice front end for mods for Gratuitous Tank Battles. GSB had a ton of people modding it, which was awesome, but not a very intuitive mod install or management/discovery system. I hope to really improve on that for GTB.
Work in progress: (click to enlarge)

 

Humble Store

I’m experimenting with using the humble store for my direct sles, on two products: Gratuitous Space Battles, and the GSB collectors edition. The buy page, for those interested, is here:

http://positech.co.uk/gratuitousspacebattles/register.html

I’m still using BMTMicro there for my credit card payments. I’ve been with BMT a long time, so it would take a lot to move me, but I know that the humble bundles are very popular and I’m guessing there are a lot of people out there who ‘trust’ the humble store as a brand, whereas they may not have encountered BMTMicro before.

In any case, it’s an experiment to see if it affects sales up or down :D

Also… Patch 1.009 for Gratuitous Tank Battles has been released. Here is the changelist:

1) Fixed crash when attempting to save out a unit that had a * in the name.
2) Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
3) Game now explains to player that they won't see any challenges until they are logged in.
4) Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
5) Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
6) Fix for occasional crash bug on saving units (in some circumstances)
7) Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
8) Balance:Laser carbine cost up from 3 to 5.
9) Balance:Heavy Pulse laser damage up from 6 to 8
10) Balance:Rapid Pulse blaster damage up from 4 to 5
11) Balance:Light pulse laser damage down from 9 to 6
12) Balance:Salvo interval for incendiary rockets up from 300 to 2000
13) Balance: Heavy Missile Rack damage down from 68 to 52
14) Balance: HEAP Missile thrower fire interval up from 1400 to 1700
15) Balance: Light Missile launcher damage down from 38 to 31
16) Added new map : campaign map 12.
17) Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely.
18) Balance: Changed the difficulty of a number of scenarios.

More fixes and improvements to come…

Patch coming soon

There will be a GTB patch very soon to address a few issues. There are some people (tiny percentage, but it must be annoying) who are experiencing performance issues ONLY when running the game through steam. So far, that has us foxed, but we are still working on it… (you can run the game direct from GTB.exe and all is then fine).

There are some crash bugs on design saving and so on, all being fixed, plus weapon and level balancing and a new map…

version 1.009 (in development)
=============
1) Fixed crash when attempting to save out a unit that had a * in the name.
2) Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now.
3) Game now explains to player that they won't see any challenges until they are logged in.
4) Online challenge browser now shows complete two-line descriptions rather than cropping them at one line.
5) Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included.
6) Fix for occasional crash bug on saving units (in some circumstances)
7) Fixed bug in non-steam version where the default sample units could not be deleted from within the game.
8) Balance:Laser carbine cost up from 3 to 5.
9) Balance:Heavy Pulse laser damage up from 6 to 8
10) Balance:Rapid Pulse blaster damage up from 4 to 5
11) Balance:Light pulse laser damage down from 9 to 6
12) Balance:Salvo interval for incendiary rockets up from 300 to 2000
13) Balance: Heavy Missile Rack damage down from 68 to 52
14) Balance: HEAP Missile thrower fire interval up from 1400 to 1700
15) Balance: Light Missile launcher damage down from 38 to 31
16) Added new map: Mission 12!

New map screenshot:

Also the difficulty of 3 or 4 missions is going to be updated and improved to balance them more…