Game Design, Programming and running a one-man games business…

Updates coming to Gratuitous Tank Battles

One day I’ll take a day off.  In fact, ideally, it would be in the caribbean. anyway…

I’ve been improving the graphics for the flamethrowers in GTB, which sucked. They look a lot better in video, but for now, here is a little image (click to enlarge)

As well as having a nicer effect, they also leave more obvious flame effects on burning troops, and also they set fire to any units like tanks etc as well, just briefly, which looks much better.

The other BIG news in GTB update land is a new feature which is something I hesitated to change, but I personally found frustrating, so I suspect a few players do too. In the current game, if you place infantry in a trench, maybe there are 12 free slots, so you get 12 infantry. If 11 of them get killed, you have to twiddle your thumbs and wait for the last one to die before you can put any more in that spot. Worse, you can’t actually deconstruct infantry. Sooo…

As of the next patch, you can drop infantry on top of existing ones in trenches/bunkers and they simply fill in any vacant slots. You can’t do it where there are no free slots, and you can happily mix and match infantry of different types, so you can have 8 infantry and 4 snipers in one trench, if it works out that way… I find this to be much better, and it just removes a tiny frustration in the game.

There are lots of other improvements coming in an imminent patch, I just thought I’d mention those two today :D

In other news, i stupidly ruined my 24″ iiyama monitor by pulling out the HDMI cable too hard. I pulled the whole socket out :(. I can’t cope with 1 monitor so immediately bought a second, but it’s 1900 x 1080 instead of 1200, which I preferred. Happily, iiyama will repair the old one for the cost of me posting it (£15.30) plus £15 inspection fee, £20 labour plus parts. (They ship it back free). A new HDMI socket can’t be more than £1, so we are maybe paying £51 for fixing a £150 monitor. The plus side to this is that a) it’s a 1200 res monitor which are rare now and also b) It means a perfectly good lump of metal, plastic and circuitry didn’t end up in landfill for the sake of a tiny broken piece of metal. I’d feel bad otherwise…

Dissecting my own design. The Gratuitous Tank Battles GUI

Nothing in life is perfect. Not even sheldon cooper. So it’s always worth taking a fresh look at stuff you have made and trying to tear it to piece and criticise the hell out of it. Fortunately, the internet is full of people, ‘professional’ or amateur who will tell you your game sucks, but often not in especially helpful ways, so I’m trying to tear my own game to shreds and find everything I can to criticise and improve. So I present to you my initial thoughts on everything that is rubbish about the GTB interface for battles (and obviously this acts as a todo list for the next patch…) Click the image below to enlarge

Let me know if you think of other stuff in the battle GUI (or any part of the game) that is unclear, confusing, or could be improved.

Gratuitous Tank Battles gets a minor update…

To 1.012. Here is the full changelist:

version 1.012
=============
1) Support for new detail textures in closeup
2) Tanks now take corners smoothly
3) Graphics detail slider now adjusts lengths of tank tracks.
4) Fixed bug where weapons that had an already selected target could still fire at it when it was within minimum range.
5) Fixed Steam achievement bug
6) Possible fix for steam-integration slowdown on certain setups.
7) Support for detecting modded content in online challenges.

I’m still working on the game, obviously. I’ll be analyzing what balance changes need making, and hopefully tweaking a few other minor things that bug me. Textures that don’t tile well, particle effects that could be better, and so on.

The only outstanding bugs I’m aware of relate to steam integration, and hopefully I’m narrowing in on suqashing them for everyone.

I’ve been looking a bit at the steam in-game purchasing for stuff like expansion packs (if there will be any) but it looks a bit complex for a one-man band like me to implement.

I think I’m bumping up against the limits of what a one-man company can do, and may have to choose my battles more wisely in terms of where I compete. I have a new version of GSB ipad sat in front of me waiting for testing, plus some redshirt stuff to check up on, and of course there is always showmethegames.

How I found time for archery yesterday is a mystery :D