Game Design, Programming and running a one-man games business…

Gratuitous Modding Competition Winner

It’s actually nothing to do with me directly, but the enthusiastic modders who fiddle with Gratuitous Space Battles (and there are a LOT of them), have been running a competition on the GSB modding forum for the last few weeks. I blogged one of the designs a while ago, one I really liked. Anyway, there has been voting going on and a winner picked, and here is the ship with the most votes:

It’s extremely awesome to see people producing new ships for the game, and obviously what they are doing is cutting and pasting and tweaking and blending the original ship grpahics to make much bigger new ones. I also released some of the raw lightwave models, and did some re-renders, because I’m a big fan of decent modding, I see there is also a fan-made editor for the game which is probably better than my own internal tools (almost certainly so!). Some of the stuff that’s being modded into the game is really cool.

I’m well aware of the fact that GSB wouldn’t have any modding community at all if it was not for

1) leaving all the games art files in native, usable formats like jpg and DDS, so people could see them and change them, rather than hidden in some pak or zip file.

2) Having forums on my site for people to chat about the game and discuss it. Some indies see forums as more trouble than they are worth, but I strongly disagree :D

Thanks to everyone still playing the game and producing mods for keeping interest in the game alive. I look forward to seeing people mod the campaign game, now it has a proper directory structure that trivially supports extra maps. (It’s still not a modders paradise, but I hope my next game will nudge further that way). If you are a big fan of GSB and want more ships, or to change some settings, or fiddle around, have a look at the modding forums, there is a ton of stuff there.

GSB patch error, and how to fix it

The auto-patching screwed up for GSB yesterday. It was a typo. Sorry!

Anyway, it’s fixed server-side, so you just need to re-grab the patch, here is how to do this:

Delete this file:

\my documents\my gamesgratuitous space battles\patches\GSBPatch156.exe

Delete this file:

\my documents\my gamesgratuitous space battles\web\up

Then re-run the game.

The symptoms for this bug are:

1) An error “The program cannot start due to a program incompatibility…” or similar

2) the downlaoded patch seen above is only 2k in size…

GSB update, new campaign maps, much easier

A few weeks ago I selected a new padawan to do some map design for Gratuitous Space Battles. His name was Carsten Lensch and you are all about to see his work. Today marks release day for version 1.56 of GSB, which has some major campaign updates. Here is what’s new:

Firstly (and most obviously) there are new maps. Instead of the one, static map in the original release of Galactic Conquest, there are now 4, all hand-designed, so they have interesting setups and chokepoints. They play quiet differently. If you have played the basic map a few times and think you have your big strategy all worked out, you will enjoy playing with the new ones.

Secondly, the campaign has been tweaked and adjusted heavily on the play-balance side to make it tons easier. If the game was unplayably hard for you before (even on the lowest of the 3 difficulty settings) you should definitely give the new version a try. Of course, you can still switch to high difficulty if you now find it a tad easy :D

Thirdly, a whole bunch of crash bugs and minor bugs have been tracked down and fixed. Anyone who found that the game would occasionally freeze at the end of a turn should find that squashed, there are some performance boosts and some rare crashes to desktop are fixed. Plus, all you people who had a problem clicking the buttons at the very top of the deployment screen should find that fixed too, plus the flickering of the titlebar now and then. HURRAH.

This update is all free, but for technical geeky reasons it can’t be entirely done as a new auto-patch. The game will get auto-patched to version 1.56, but to get the new campaign maps you need to either re-download the campaign installer, or run this patch:

Galactic Conquest Patch

Make sure you install it, like everything to the same folder as GSB, ignore any messages saying the folder exists, it should do :D. My next game will handle all this sort of stuff much better, it’s my #1 tech support issue (people installing the game in the wrong place).

Have fun!

Website Experiment #2

Here is another 2 variations on my GSB homepage.

New version

Old Version

The new version has some extra content at the bottom, I measured how much of a boost that gave to the percentage of people grabbing the demo. It is a small, but noticeable difference.

GWO says its within error margins, but over 10 days it’s consistantly outperformed, so I consider it worth switching to. Say GSB earns $50,000 over a year, 2.28% improvement is $1,140, for changing some html. Now you see why I do this stuff :D Imagine how much a change to amazons home page must earn them…

Gratuitous Modding Awesomeness

Because there are only 24 hours in the day, and I sleep at least 7 of them, it means I can’t do everything or keep up with everything, so it sometimes takes a while for me to spot totally awesome GSB modding efforts like this:

http://positech.co.uk/forums/phpBB3/viewtopic.php?f=23&t=5906

There is a community-run ship modding competition, basically, and some really cool designs have been submitted. People on the positech forums are voting for the best one, so feel free to go take a look.  There are loads of cool entries, I especially like this one:

I need to ensure LB has better support for modding. GSB is a bit flaky in that regard, in terms of having a lack of easy ways to turn mods on or off. At least it has separate mod folder support, so it’s not too bad.

In other news, I’ve picked my map-designer for the Galactic Conquest bonus maps and emailed them. I simply do not have the time to email everyone who applied, so I’m sorry to not get back to everyone, but there was a lot of really good entrants and it was very difficult to pick someone. I’ve never employed anyone to work on game design stuff before, but I need to start doing this if positech is to make the quality and size games that I want to make in future. I need to be dedicated to LB, and I hate to leave anything in GSB unfinished, so this is a step towards achieving that.

Thanks for everyone who expressed an interest in the idea.