Game Design, Programming and running a one-man games business…

Production Line updated to 1.03, Video blog 15

Wow, fifteen video blogs. Its amazing how I have found the time. Also you note that my physical appearance deteriorates with each blog. I must remember to shave and wash my hair one week. Anyway, enough of that, my blog readers come for Production Line updates, not men’s grooming tips!. Here is the latest video blog:

Its safe to say that pre-orders have exceeded my expectations. You people seem to like this game! I keep checking that there hasn’t been some big news article on it, and no! its just word of mouth and some cool youtube videos. I’m working my way through a seemingly never ending list fo fixes, tweaks and suggestions, and trying to patch the game only when I have patched something that is embarrassing enough that it pains me to think of people playing without that fix! I’ll try to slow down the release schedule and have fewer, bigger updates, as that means less time spending doing and checking builds and more time spent actually developing fixes and improvements.

The full 1.03 fix list is this:

[version alpha  1.03]
1) Click-dragging on a slot to build a conveyor or a production line no longer launches the details window for the slot.
2) Fixed bug where the wrong entry was deleted on supply stockpile contents lists if the scrollbar had moved.
3) In game settings menu now pauses game, and some other menus now pause and resume previous speed when closed.
4) Facility and slot placer GUI now postpone the autosave kicking in to avoid corrupt saves.
5) Fixed crash bug with loading large save games.
6) New resource route highlight GUI for when you select a slot that has a resource stockpile.
7) Fixes to resource routing to recover from cases where resources-in-progress cannot get to their destination.
8) Fixed anomalies with slot details window not refreshing accurately.
9) Clicking a resource importer no longer shows a slot details window.
10) Checkbox now has a visible tick.
11) Fixed bug where time would pass when game was in alt-tab mode.
12) Fixed missing sales data for games with over 2,000 sold cars.

6) and 7) are the big ones, which solve a lot of issues, along with those save game fixes. I’m going to try and pack a whole bunch of tiny GUI improvements and fixes into the next patch.

Also worth mentioning we have a sale on right now for political animals, 40% off on steam here: http://store.steampowered.com/app/458630/

I know politics in the US has got very newsworthy lately. In the past when political events happen I have tended to run some satirical promotion or ads for Democracy 3, and I’m not doing it now just because people are so angry they are lashing out at everyone, and I’m just staying out of it. Also I’m going to GDC next month and don’t want to get involved in any political arguments. I *did* take the time to look at Democracy 3’s immigration code and noted that extreme border checks do actually reduce terrorism according to the game, and also cheer up patriots and annoy liberals. I guess it should also have a negative effect on capitalists (who tend to support free movement of labour) and maybe a hit to technology, as tech companies are especially keen on free movement. I’m surprised people haven’t done a ‘I played democracy 3 like trump’ video yet.

Anyway, enough politics, lets remind ourselves you can order production line right now :D

Democracy 3 raised $15,166.92 for War Child

A while ago we announced that from 21st November to 2nd December, all the Democracy 3 revenue from steam (including DLC etc) would be donated to war child. We finally did the maths and the total we are donating is $15,166.92. Yay! Biog thanks to everyone who continues to buy this game, and to Wayne Emanuel from War Child who talked me into doing it (I didn’t need much convincing tbh). For those people wondering what on earth War Child is, its a charity whose mission is…

To protect, educate and stand up for the rights of children caught up in war. 

I often feel guilt at having such a cushy life, sat in a nice office in the countryside in a country that hasn’t been invaded since people invented guns, having never faced real poverty or the threat of violence. I can’t imagine how it screws people up to witness war as children, let alone to lose friends and relatives to war. I know we all like our war games, I still play Battlefield One most days, but lets not forget that war isn’t just movies and cool games, but something that continues to blight peoples lives, especially in Syria right now.

Anyway…enough preachy stuff. We raised $15k, which hopefully helps quite a bit.

In other news, all our games are discounted by various amounts in the steam sale. Maybe a cute game about animals and politics will tempt you this festive season?

Happy Christmas.

Production line devlog #6: sparks and supply cache GUIs

A few random things went into the latest build of production line this week. I was working away on the GUI for the supply cache wossnames when I got the first sparks animations so I put a test one in (others coming soon), which swallowed up a lot of time. I also fixed some proper zoom-out colors, fixed a disappearing pallets bug, did a fair bit of optimising and also fixed the game so I can quit to the main menu and launch/load a new game without any crashes, which makes things feel slightly more usable. There is also a bunch of new visual assets in there, but I don’t show them off in this video, namely some new pieces of machinery for making stuff, a coffee machine & water cooler for the admin guys, a sofa for the marketing team, and so on.

I’ll be polishing, bug fixing and tweaking in the next week.

Oh BTW, Political Animals is in the Humble Store sale right now at 25% off, so worth picking up. Plus all the steam revenue from Democracy 3 is STILL going to War Child. Help us hit $10,000.

Donating Democracy 3 revenue to War Child

Watch this video:

Starting Today, and running for twelve days, Positech is donating all its steam revenue from the Democracy 3 franchise to a charity called war child. Thats the full price of each game, minus steams cut.  Hopefully we will raise about $20k. As gamers, we spend a lot of time (me included) shooting guns in virtual wars. Lets spare some time to consider the impact of real; life wars that are happening right now on children around the world.

Donating revenue to War Child

Yo.

So… I got introduced to a charity called War Child, at some speaking event on democracy I attended up London recently, and it seemed like a great thing. I won’t go into tedious detail, but I’ll quote from their website:

“We’re providing life-changing support to the most vulnerable children whose families, communities and schools have been torn apart by war.”

I’m lucky in that I live in the UK and have never been affected by war. Thats just temporal and geographic luck though. I grew up riding my bike around the rubble of a nearby munitions factory the Germans had bombed. My grandfather fought in WW2 in Burma and North Africa, I have a friend who remembers watching V2 ‘doodlebug’ bombs dropping from the sky. My Fathers family was divided when he was a child when London children were evacuated to the countryside. I live near an airfield that was used by spitfires during D-Day, and I hear British Artillery practice in a training ground near me from time to time. I’m surrounded by memories of something I so fortunately have avoided all my life, but obviously many people are not so lucky.

I cannot begin to imagine the traumatic effects of war on small children, especially those who lose their parents. It seems an admirable cause to help out people affected in this way, and I’m proud to say I’m doing a bit to help this month.

From the 21st November to 2nd December, all the revenue positech earns from Democracy 3 and its DLC on steam will be donated to War Child. We don’t have any noticeable ongoing expenses, so its revenue, not profit, as they are the same thing. I’m hoping to raise $15k doing this.

A bunch of other gamers are doing similar stuff, you can read more details here.