Something very interesting is happening with Democracy 2. because the game is now on steam, for the first time ever I am getting accurate figures for how long people play the game for. Steam tracks that automatically and gives you nice charts and graphs for it, which is very handy.
The values for Democracy 2 are staggeringly high. They won;t seem high, when i tell you what they are in a minute, but from chatting to other devs, and looking at my other steam games, they are disproportionately high.
For those who aren’t familiar with it, Democracy 2 is a pretty complex strategy game, that is based around running a fictional country. It has a fair bit of text to read, but nothing like the backstory in a game like dishonored. It’s a game of balancing competing needs (which is essentially what all strategy games are), and it has a lot of variables to tweak, just like all my games do.
The median time played right now is 2 hours and nine minutes. Does that seem short? Trust me, it’s pretty long, because the values are massively dragged down by people who buy games on impulse in a one-day sale, and only ever play them once. (Steam only counts games that have been actually played for a minute or more). For those who love comparing stats, the average time played is 3 hours 33 minutes. The game has been on steam less than a month, so you would expect that value to rise over time, as people revisit the game (although D2 has not been in a steam sale, which might explain some of this)
That compares extremely well with Gratuitous Tank and Space Battles. The average play time per session for both games is pretty much identical, but there is a massive difference in the distribution of time played. GTB basically hooks everyone for at least 20 minutes, then there is a falloff downwards until you reach this massive spike at 200minutes+
With Democracy 2, everyone is playing at least an hour, then there is a smooth drop off to the eight hour mark. D2 doesn’t have this weird U shaped distribution like GTB does.
Which would imply…errrr? maybe that GTB does a bad job of helping people through the mid-game, but if they manage it, they are hooked and play forever. I wonder if people get stuck on a specific level, and then either make it through, and keep having fun, or they give up? some aspects of the game design are based entirely around avoiding that situation, but they may be failing.
two things I definitely conclude are that a) it’s good data to have and b)Democracy 2 does very well despite it’s age.