Game Design, Programming and running a one-man games business…

Hiring the best person for the job

I just agreed a contract with my first contractor to work on ‘The Space Game’. I basically trawled the internet for the best nebula photoshop tutorials, the best nebula textures for sale, and the best examples I could find of people drawing spacey nebula backdrops. I then found my preferred artist, and managed to contact them on a web message board and then later discuss budgets and artwork.

What I find interesting about the procedure is I had no idea who this artist was. As it turns out, said individual is male, in his twenties and from California. But the key thing is, I had no idea. He/she could be female, he/she could be black/hispanic/white. They could be disabled,  obese,  have any number of other characteristics, and I don’t know and likely never will.

which is exactly how it should be.

I’m employing this guy to do artwork for me, and all I care about is how good the artwork is, and how professionally they do the work. I don’t need to know anything else about them, and I think it’s in many ways a great thing for employers in general not to do so. The reason I think this, is because as more and more people get employed in this way, it’s really going to help reduce sexism, ageism, racism and all other forms of discrimination.

I once worked for a guy who said he wouldn’t have given me the job if he’s noticed during the interview I’d once had my ear pierced. he also proudly told me he’d never employ anyone black, or with a foreign sounding name. What a scumbag. As it goes, I’m average weight, male, white, and have a london accent, which means in the UK I’m probably the least discriminated person imaginable. I *did* get a lot of grief as a teenager and twentiesomething for having long hair though.

Anyway, I’m rambling now, but I just thought it worth noting that at the same time that the USA gets it’s first ever black president, there is a constant revolution going on amongst people doing ‘virtual’ work, where what color you are not only doesn’t matter, it’s’ not even information your employer will ever have unless you want them to.

That’s my thought for the day.

Patch day, plus sales analysis day

I just released another new patch for Democracy 2 (1.23) the changes are these:

Married Tax Allowance now makes parents happier
University grants make parents happier
Increased probability of prison riot event
Reduced positive effects of legal aid policy
Bailing out company dilemma now costs money
Creationism policy now affects technological backwater and technological advantage situations
Oil prices now affect the chances of the petrol protests situation
Reduced effectiveness of free buss passes for retired people
New Space Program policy.
New Pirates Attacking Oil tanker event.
Liberals are now angered slightly by citizenship tests
Stem cell research now boosts lifespan

I also have spent all morning doing sales analysis and working out how to keep selling more games. It’s possible that I’m going to always dedicate Monday morning (at least) to being the day where I work on support and marketing for the older games. It’s easy to just ‘forget’ about the old games and get obsessed with the new one, but I can’t afford to do that. My target for all my games is to sell 5,000 copies of each one direct, before I can relax and feel that at least they were not a flop. By this reckoning, Kudos:Rock Legend was a flop, but it did sell OK on Mac, and there are always the portal sales to consider too.

The big problem is web traffic. There are maybe a billion people on-line, and maybe 1% of them play games that’s a lot of potential buyers. The percentage of people who would maybe buy Kudos 2 or Democracy 2 who have actually visited my website must be pretty small. The problem is, it’s not easy to know how to reach them. I currently spend about 10% of my income on advertising. I know some people spend a much bigger chunk, but I use the rest to eat and pay bills. Plus it’s not easy knowing where to find ads that actually convert into real-world sales.

I’ll be back working on the space game tomorrow.

Games now on Direct2Drive

I’m happy to announce that three of my top selling games are now on sale through the Direct2Drive website. Here are the links:

Democracy 2
http://www.direct2drive.com/481/7494/product/Buy-Democracy-2-Download

Kudos Rock Legend
http://www.direct2drive.com/481/7496/product/Buy-Kudos-Rock-Legend-Download

Kudos 2
http://www.direct2drive.com/481/7495/product/Buy-Kudos-2-Download

Working with direct2drive, stardock and gamersgate has been very easy and stress-free. I’ve been with stardock and GamersGate long enough to already have been paid. Those guys pay me directly, and quickly with no fuss, and much much faster (and at better royalty rates) than the ‘casual’ game portals. with all the insane competition to sell diner-dash re-skins, I’m glad to be moving away from the casual game genre. Kudos and Kudos 2 were never really ‘uber-casual’ but I think I’m better suited to doing the more strategic, geeky hardcore games than those next, (although i still have a very mainstream uber-casual game idea I’m holding on to).

hence that screenshot yesterday of spaceships fighting. That’s a game those 3 ‘hardcore’ portals will love.

Still no reply from steam. Ho hum.

Free Copies of Democracy 2 for Politicians

Lets face it, most politicians do a bad job. Why? partly because they are inexperienced. We witness their first attempts at running a country. Frankly, I’m sick of them making their mistakes with the country where I live when they could be making them in Democracy 2, so as of today, any elected politician on earth who emails me asking for a free copy of Democracy 2 can have one. Details are here:

http://www.positech.co.uk/democracy2/politicians.html

And it’s been dugg here: (diggs most appreciated).

http://digg.com/pc_games/Video_game_developer_saves_global_economy

Here’s to world peace and prosperity!

This man needs help…. and help is at hand

Working on an article. Need feedback…

I’ve been writing this today:

Why your game doesn’t sell well

An article on how to look at games sales and the data and see why your game doesn’t sell as well as it should. It’s just how I visualise the sales maths working out. It’s not a finished or polished article, and needs rewriting. Feedback is most welcome. Any thoughts?