Game Design, Programming and running a one-man games business…

SimSocial and Kudos 2

I’ve already got emails on the day it went live asking about the similarity between Kudos 2 and the new SimSocial game by EA. So here it the explanation:
I worked with EA years ago doing some contract work, and recently they contacted me about working with me to do a version of the Sims that would be based on the gameplay of Kudos2. That game is SimSocial. If you look in the about box for the game, you will see the credit and link back here.

I’m happy about the deal I did with EA, and think that the games complement each other well. Obviously they have major differences and I’m sure there will be some Kudos 2 players who will play SimSocial, and maybe some SimSocial players will be tempted to come try Kudos 2. It’s great to see a game idea re-implemented in another way, and I hope it’s a great success.
I thought I better announce it here right away in case anyone thinks I was ripped off (I wasn’t) or that I copied the idea from them ( I didn’t).
Cheers :D

Splines and how to sell GSB

I’m looking into using some splines for a few things in GSB. The thing is, I need super-fast splines, which I haven’t found yet. Still… it’s my task for the day.

I’ve been reading more and more about the whole piratebay trial and peoples attitudes to it, and their attitudes to intellectual property and copyright. I’m a strong believer in IP and copyright. I’m glad they exist, because they are what enables people to make movies like Star Wars and TV series like Star Trek. I’m glad we have those things.

But increasingly it seems like it’s the ‘general consensus’ that copyright is somehow evil, and that people should have the right to copy anything they want for free. I find this really sad, because there are only two alternatives for me in the future:

1)Use some really harsh-ass DRM to try and force people to pay for the games rather than pirate them. or

2)Somehow engineer all my games so they are based around being on-line to play them, or micro-transactions.

I’ve always lied the idea of micro-transactions because I believe they give more freedom and options to both the gamer and the developer, as long as you can’t ‘buy’ an advantage in a multiplayer game. However, the idea of designing a game to be always-online annoys the fuck out of me. A lot of people have flaky web connections or game outside or on the train, and it also means I have all those people hitting my server all the time they are playing. Plus it means doing a ton of web coding I don’t especially enjoy.

Ironically, there *is* a lot of really cool ways to integrate GSB on-line, which I have at the back of my mind, and would probably do anyway if I was more familiar with web coding. Unfortunately, I’m now looking at this sort of thing as essential and inevitable because I just don’t think you are going to be able to sell singleplayer games on the PC within a  year or so. Stardock recently discovered that even original PC strategy games without DRM get pirated to oblivion, and supposedly stardock are the good guys.

I like singleplayer offline games. I just wish our friends in sweden and their pals hadn’t done such a good job at making that whole genre almost unsellable :( Nice work guys…

The Juggling Game

I often forget birthdays, things I’ve arranged to do socially, where I’m going for lunch, or what I agreed to do for someone. Why? My brain is just full. Here is some of the work related stuff I’m juggling right now

  • A port of Kudos 2 to a new platform by a partner
  • A translation of Democracy 2
  • Artwork for GSB
  • Arranging a musician for GSB
  • Chasing money from a Russian Publisher
  • Getting a portal to use my wire transfer details to pay me
  • VAT (sales tax) return for the last quarter
  • Possible use of Democracy for a magazine article
  • Checking payment from a US publisher for something under NDA
  • Advertising budgets
  • Checking my forums to reply to tech support or similar discussions
  • This blog
  • Analyzing web traffic to see if some recent changes were positive or negative
  • Keeping an eye on the casual games portals payment schedule so they don’t fall even further behind
  • Selecting sounds for GSB
  • Programming GSB

That last one is obviously the biggest, and GSB is effectively four games in one, so it’s a bit of a nightmare all on it’s own. The truly depressing thing is there is very little out of this list I could easily hand over to someone new, even if a) I could afford someone, and b) I found someone suitable.

I guess at least it’s indoor work with no heavy lifting :D

Sex discrimination and who works on games

My eye was drawn to this story, because it refers to where I used to work. Short summary is that a game developer is claiming compensation for discrimination at work for being gay. I won’t go into the actual case, because I don’t know the guy and haven’t worked there for ages, so it’s not fair to comment. However,I would like to extend the issue it covers to a wider call for action:

The games industry needs to grow up and stop acting like kids.

We act all high and mighty and start huffing and puffing the minute anyone suggests that ‘video games are for kids’, whilst at the same time doing very very little to change that perception. With a few very notable examples (the nintendo wii, games like Civ and some of the more complex sims) games ARE aimed at children, either deliberately, or aimed at the ‘inner child’.

It may be true that most people playing GTA and Call of Duty and World Of Warcraft are NOT 13 year old boys, but if so, that’s a triumph against the odds. Everything about mainstream gaming seems to aim at that demographic. Think about how to make a product attractive to a 13 year old boy, and how many games incorporate this stuff:

  • Guns (enough said…)
  • Big Tits (“phwoarr! etc”)
  • Scoring points (“I’m better than you!”
  • Achievements (“like gold stars on a school report”)
  • Bragging rights and taunts (“You suck!)

Outside of video gaming, most of us grow out of obsessions with these. (well most of them..ahem). Of course, you can make adult-aimed (non-sexual) games that contain guns too, but a hell of a lot of games just use guns as pure gun porn. Show me a game that contains a female elf that looks like anything but a supermodel. Show me a soldier in a game that doesn’t have biceps like zeppelins. They are few and far between. Alyx in HL2 is a wonderful exception to all this, but she is the exception, not the rule.

Anyway, my reasoning here is that these sort of games are what we make, because that’s the kind of people we are. Game developers are overwhelming male, overwhelming white (scarily so), overwhelmingly middle class, and overwhelmingly under 40. I have no idea what proportion are straight, but given the amount of artists that spend all day modelling buxom elves, I assume 99%. (Given the amount of time artists spend modelling men’s biceps and chests, I assume 99% of the 99% are just in denial :D)

I’m 40 this year. I’ll still be making games, but I’ll be unusually old for a developer then.  Normally by this age you ahve left and got a real job, or you run a big studio and employ the same young white rich kids to do the work.

What the games industry needs, in order to grow up, and to grow in size, is more women, more black and asian people, more gay and lesbian developers, and people from different backgrounds. And that absolutely means that it needs to crush with huge force, ANY discrimination in the workplace.

Maxis apparently have more women that usual for a game dev, no surprise they are doing well.

Now before you slag me in the comments for doing a game called ‘gratuitous space battles‘, take note that I entirely include myself in this. I am white, under 40, came from a borderline working/middle class home, straight and male. (plus surely I get points for doing intellectual games?) I like buxom elves and spaceships exploding too. This is why people who are not like me should get into the industry. Save us from ourselves.

Bad Customer Service. Why is it still here?

I’ve recently ahd the displeasure of dealing with both sony and dell for customer service. Dell are supposed to e sending me a laptop, but it’s not here. Naturally, like all megacorps, they cant be bothered to actually *care* if you get the product, so they outsource this vital part of their business to some third party who ignore emails and have a broken website with an order tracking form that returns blank pages in all 4 browsers I tried. I outsource part of my business (credit card payments) to BMTMicro, and I KNOW they are damned good, because I tried RegNow, RegSoft, FastSpring, Plimus and BMT.

The bit that bugs me is that emailing dell themselves means that you get a reply in their business hours, which is mon-fri 9-5pm.

lets look at that again:

Mon-Fri 9am-5pm

What is this? 1970?

Dell are a HUGE and GLOBAL corporation. They can afford to employ a skeleton staff over weekends, or even (maybe I’m out on a limb here) to work from 8-5 or 10-6 in overlapping shifts?

If you emailed me this morning for tech support, or customer service, you got a reply today. Today is a Sunday, and Mothers day. I will answer your email the moment I read it. I am a one-man company. I sincerely hope that in this recession, discerning customers learn to punish the companies that treat them badly, and reward those who treat them well. I know I will :D