Game Design, Programming and running a one-man games business…

Trial By Fire. And Bugs…

I did mention it was a beta didn’t I?
Actually people have been VERY understanding, given all the bugs that leapt out of the woodwork the nanosecond I put this pre-order link up. As expected, its a combination of hardware-related crashes I can’t re-produce (The menu battle bug, the sound crashes) and just UI things that I never thought to check (submitting a blank serial code, deleting every ship, fielding ships with zero modules…)
I’ve fixed a bunch of stuff, the real urgent ones, and released a patch, and hopefully my auto-patcher will automatically update everybody. As of this morning, the game is much more stable and playable.

But

There are a TON of things I need to improve in terms of UI, to get the game more usable. I was amazed to discover so many people prefer mousewheel zoom to be reversed to the way I like it, but that’s an easy fix. I have to totally re-code a lot of Ui stuff (ship hull browser, challenge browser) to make them more usable.
And I’m going to crack on with that passionately, because only when all that is done do I get to do the real fun stuff, which will be the reacting to balance and gameplay issues, ‘stacking’ of ships, better AI orders for the crews etc.
I’m overwhelmed with the feedback from everyone and pleased that people seem willing to put up with a few days of crap in order to get a polished game. My priority this morning is the sound-related crash.
I’m working on it!

Theres is always something I forget…

The problem with being a lone developer is there is nobody else to cross-check stuff with. Tomorrow I’ll be putting GSB up on pre-order and beta download, so real paying gamers are going to play it for the first time.
I’m pretty sure I have everything covered. I have the final code working and tested, the website pages are ready to upload. My trusty proof-reader is proof-reading the manual, the payment stuff is all set up. The database has been cleared out of my test challenges…
There is always something that gets missed. I’ll realize it 10 seconds after the first person buys it and sends me an email saying “hey cliff…”

At least I haven’t pressed 5,000 CDs like you would have done in ye olde days. I’m sure a patch will be released in the first week with big fixes and updates. Even if there isn’t a single bug, I’ll be adding new and better graphics for some of the bits I’m not happy with.

I’ve never been this nervous about releasing a game before, despite the fact that I think this is my best game. It comes right at the tail end of sales from my last games, in the middle of a games price-war and a global recession, with me about to move house and suddenly we are 100% dependent on games money to pay the bills. Added to this is the fact that this game probably appeals (at first glance) to the more piracy-prone slice of gamers, which can’t help. The trouble is, I’ve never been able to make games that aren’t exactly 100% what I want to play. I could have made 3 or four diner dash or zuma clones instead of GSB, but I’d just be depressed doing it, even though I’m pretty sure I’d have made a more reliable income that way. People I know who do that are doing very well out of it.

It’s a bit weird (and scary) to think that my ability to buy food next month is dependent on whether people think I’ve balanced the ranges of fusion beams and multi-warhead missiles correctly.

Game ‘downloaders’

I hear that a certain game portal is now not only giving away a game for FREE, but it actually gives you some vouchers for use at an online store with the ‘purchase’. Effectively they are PAYING you to have the game.

What generosity!

But of course, there is a catch. You HAVE to install the game by downloading their ‘game browser/downloader/client thing’

I understand why they do this. They want to get a foothold on your desktop / web-browser. They figure that if they bombard you with enough ads and promotions and pop-ups and reminders through the thing, that you will end up spending more money with them. It probably works. It’s probably good business. But I hate it, which is why I don’t do it

The ferengi businessman in me would love to do it, but the part of me that is actually a gamer, and someone who wants to entertain, rather than pester/nag people, stops me doing it.  Like most people who program computers, I’m always fixing friends and families PC’s, and its a rare day indeed that you find someone whose PC isn’t running a load of startup crapware/bloatware/adware that they didn’t want, use, need or remember even saying yes to. Even if I forget all sense of morals and trying to be the nice guy, I’d still be opposed to it, because anything that makes it annoying or ‘risky’ to download and buy a game is bad news in the long term for devs like me.

When you buy a game from me, or from people like me (sillysoft, puppygames, winter wolves etc), you just get a game installer. No crap that runs at startup and send you adverts, just a game. The game you bought.

Isn’t that how it should be? Imagine if everyone you bought a DVD from had their own stupid system of ‘launchers’ and ‘players’ that you needed to keep around while you owned them? You just want to buy a DVD, or in this case a game. Don’t put up with anything else :D

Stupidly good indie games bundle

So check this out. If you haven’t already got Democracy 2, because you thought it was a bit pricey , think again:

This is through Direct2Drive, who are a reseller for some of my games. If you bought those games separately, they would cost $77.75, and they are selling them as a bundle for $17.75, which is clearly mental. I must have been mad.

Even forgetting that I have a game in there, that’s a pretty impressive deal. If you haven’t seen a game play video of Cogs, it’s worth checking out (puzzle game done with amazing polish).

The deal ends on 9th August, so if you like the look of it, snap it up now :D.