Game Design, Programming and running a one-man games business…

Re-investing…

Lets say you run a business. The business makes $40k in a year. You are used to living on $40k, so you spend it, and have a reasonable life. Then suddenly things go well, and you make $50k the next year. Do you

a) Have a better year, buy better donuts, drink more beer and enjoy the $50k

b) Have a slightly better year, buy a few more donuts, spend $5k of the surplus and invest the other $5k in making the business better.

c) Stay as before and invest the whole $10k on making the business better.

I think most people are like a). I think a lot of people who work for themselves are like b), including me. I suspect that a lot of the dotcom billionaires are like c). I read once that valve basically took all the money from Half Life’s success and invested it in Steam and Half Life 2. I suspect this is true. I would guess that when World Of Warcraft was making tens of millions in profit, Blizzard took ALL that money and reinvested it. Then did the same when it made hundreds of millions. It turned out to work very well for them…

The problem is, no matter how much I may intuitively see this, and would even recommend it as a policy to others, I find it difficult to do myself. Maybe I’m just not as obsessed with running a bigger company as the dotcom guys, but when positech has a good year, I tend to bank some it (paranoid about having a bad year), spend a little bit more on the business (ooh look! some professional spaceship art), and buy a new TV. I tend to fear that if I don’t spend some of the company profits when there are some, it might crash and burn one day and I’ll have nothing to show for it, whereas with my current policy, at least I have a new TV.

I read Duncan Bannatynes autobiography, which is a great read. He made an absolute fortune from ice cream sales once. he then invested ALL of it in making retirement homes. he sold his car, re-mortgaged his house, even sold his TV to make the final payment on the first home. He had multiple maxxed out credit cards at that point. James Caan did the same. They went from having a good income to being penniless and in debt, because they could see the return in the long term being a whole step-change higher.

I don’t reckon I could ever do that. And even if I could, I’d be a nervous wreck doing it. What about you? Are you risk-averse? or a dotcom dude?

Some marketers have money to burn

So Apple are looking to tell google where to shove it and sell advertising directly, I read. One of the thinsg that sprung out at me from this article was this quote:

“Every time a user sees a banner ad from Apple, it will charge advertisers a penny. If the user taps the banner and the full ad expands Apple charges $2. Large ad buys would reach $1 million from the taps and views.”

Wha?

So lets re-visit that a bit. For a single mouse-click (less really ebcause it just expands an ad, doesnt go to a site), the advertiser pays TWO DOLLARS. So that’s at least two dollars per click.  I currently pay around $0.10 a click, so this would eb twenty tiems as much money. Now obviously, not everyone sells indie games. I’m sure some megacorps selling high price items have money to burn, (oh and by the way, if you are a small advertiser with an ad budget under a million dollars, apple have told you to f**k off already. Thanks guys).

I do wonder how the discussion goes in the megacorp head office though:

“Dude, there are lots of people with iphones. Maybe we can advertise our high-value product on there?”

“Yes, but dude, they are charging at least five times what anyone else charges for the ads.”

“Sure, but from what I hear, people with iphones are not at all price-sensitive and will happily pay a premium for everything!”

“So why are iphone games considered overpriced at $1.99?”

I don’t think google should be worried at this stage. For them I’m sure it will be business as usual. Business time…

Expansion pack work taking over

The new race, for upcoming DLC has taken over my life a bit. I haven’t worked on the campaign for what seems like ages. Nevertheless, the new pack is almost done from an assets and code POV. It’s just a matter of play testing and balancing, plus one more fleet deployment to add, then it’s done.

Here is a teaser:

Sales are not stelalr, plus there aren’t many entries for my banner ad competition. Maybe everyone too busy watching the Greek Economy Collapse, or Gordon brown making mistakes, or Infinity Ward imploding?

On the plus side, the total collapse of the UK economy means that the pound gets cheaper against the dollar, meaning I eaern very slightly more. Yay?

Thinking a year ahead.

I’ve been away for 2 days, on holiday. Yippee. First time I’ve been away this year, and indeed, since I moved house. It takes me about 24 hours to switch off from work, even once I’m 100% away from a  PC, so that gives me 24 hours of relaxation proper before I’m back in code mode. I still occasionally find myself thinking ahead though.

I actually started thinking post-GSB very briefly. I’m still a little way off from that, but I need to set a date for when I ‘move on’ and pack away the star wars and star trek DVDs and sound-tracks and dig out the <********* spoiler ***> which will get me in the mood for my top secret next game. With a new race expansion pack under way right now, and the campaign add-on in full development, it feels a bit weird to already be planning ahead.

However, I know that it takes me roughly a year to make a new game. That means having to start on the next one at the point where I think I can finish it before you I out of cash. If I plot a graph of Gratuitous Space Income, it tapers down pretty steadily to about now, and bumbles along at a livable rate. In a years time, that will (if it follows my other games) be just below that. Luckily I’m a bit paranoid and always stick some money aside when things go well. My plans stupidly assume that the next game is at least as good selling as Democracy 2 / GSB. If it sells like Rock Legend instead, I’m probably eating from Asda rather than Sainsburys. If it sells like Kudos 2, I’m eating from bins :D.

So my current business plan (not as exciting as my game design plan) is that the 3rd (likely final) race expansion pack comes out next month, and hopefully the Campaign turns up in June. Those should bump up sales of the main game a bit, and hopefully pay for themselves over the next year. I have a feeling the campaign may slip a bit due to feature creep, but I’ll assess the likely interest in that after the next expansion goes on sale.

The bar gets higher all the time

I recently bought a present for a relative, from a fairly obscure website. It was clear that the companies heart was not in the whole website thing, and I suspect it was designed a decade ago. Lets put it this way. It used frames…

It was pretty clear that the nature of what they sell made it a poor mix for modern internet geek. However, they realised they needed a website and this was it. There was an online catalog, of sorts, but many of the links were broken. Worst of all, they had no prices next to items, just price codes. You had to go to a seperate page to lookup the price of an item. Plus (and here it gets laughable) there was no shopping basket. If you wanted to buy stuff, you would have to write down the codes somewhere, and then manually enter them in a form on the order page. And there was no running total, or way to calculate the cost. You had to add up the cost yourself, and submit your credit card details in a (secure) form. Lucky dip as to whether the final cost was as you suspected. No mention of shipping costs or tax, thats a happy surprise on your bank statement too. Did I mention no confirmation email or notice of shipping?

The world has moved on. Websites like amazon exist. If you sell online, you are competing with amazon. I don’t care if you don’t have the budget, the customer likely doesn’t care either.

The same is true in games. I just added the campaign map ability to zoom in. I thought it was needed. But thats not enough. Obviously if you can zoom, you can scroll, but how? using the arrow keys? yup, what about WSAD? yup, how about moving the mouse to do edgescrolling? yup. how about click and drag panning? yup, how about varying  scroll-speed based on zoom level to maintain a smooth feel? Every new triple-A game will add new features and expectations, and they trickle down to everyone. I feel like my games look cheap without smooth multi-threaded animating loading screens. I wish my games showed up in the windows game explorer like the big ones do… there are extra things being added all the time that people expect. Look at the Civ IV map versus Civ I, or the new total wars versus the first one.

Ultimately, you have to keep up, even if that means scaling back your expectations. A small, contained, polished game is better than a big sprawling but amateurish mess. I make this mistake myself. GSB is likely too ambitious a game for positech and I know it. I can barely keep up. The level of polish and features for the initial release of the game was too low. It’s way better now (37 updates later), but there is still room for improvement.

Everyone knows the bar keeps getting higher. But the worse news is, it’s tough luck. You still need to at least be reaching for that bar.