Game Design, Programming and running a one-man games business…

Winter Bundle

Before I became ‘the Gratuitous Space Battles guy’. I made other games. They aren’t as good as GSB, I know that, but they aren’t bad*. I did newer versions of two of them (Kudos and Democracy).  Some of them may not run on some newer video cards or O/S versions, but they all have demos.

I mention this because I’m bundling Kudos, Democracy, Starship Tycoon, Planetary Defence and Rock Legend together for $5.99, which is very cheap.

Get it here, and enjoy.

*I have made some bad games, which I don’t even link to on my site. Everyone has to start somewhere :D I’ll be talking about this more in a few days, when I talk about GAME FOUR, and why that is the games working title.

In other news, there is a mouse loose ‘somewhere’ in the living room. I am in a 1950s sitcom.

The dash for customers

This sort of thing happens all the time, but it’s usually less obvious, and less ‘all-at-once’.

People generallhy consider there to be two business growth strategies. I think it was Joel (of joelonsoftware fame) who called them Ben & Jerrys Vs Amazon. Amazon’s strategy was ‘Get Big Fast’. It depended on getting tons of customers, very quickly, and growing, growing, growing. Making a profit was irrelevant, that would come later. Ben & Jerrys was slow sustained growth (like positech!)

It’s also a strategy for building a games portal. If I had the time, and knew the right people, I’d be doing it myself with showmethegames.

Two portals are currently engaged in the mad rush to get customers. One is games for windows live, one is indiedb. Indiedb are doing it cunningly and cleverly with a competition, where you need an account to vote (please vote for GSB!)

Games for windows live are doing it by offering an old game, that they own, for 99% off. People think this is incredible generosity, but it really isn’t. If they could find a way to pay YOU $10 to sign up for an account (assuming you are someone who ever buys games) they would.

This isn’t a bad strategy, or an evil strategy, it’s very good business. It’s also very risky. If you win, in the long term, you become steam / amazon and make hundreds of millions. If you lose, you earn nothing, and you blew $10 million trying to make it work.

I’m too much of a wimp to actually remortgage the house and try it with SMTG. I’ll probably regret that one day :( At least I’m still biz-savvy enough to only include one hyperlink in this post though :D

Show Me The Games

An idea as old as stonehenge, is that indie game developers should band together and start up an ‘indie portal’. The idea goes to discussion, then argument, then an obsessive ranting over the topic of what is considered indie, and then devolves into a sort of kibbutz-style hippie-love-in where no decisions ever get made because everyone had to agree on everything, which never happens, because we are, as a tribe, very independent.

So after watching this spectacle about 100 times over the last decade, I decided that what was needed was someone to just bulldoze ahead like an egotistical dictator* and say “this is what we are doing, take it or leave it”. I also thought that a full blown steam-style portal would never happen, so thought it best to start smaller. And this is how ShowMeTheGames got started.

Here is the website in question:

www.showmethegames.com

It was a domain name that was free, and reminds me of Jerry McGuire, which is, after all, a story of a guy quitting his corporate job to go indie…

Now I know what you are thinking, “why haven’t I heard about it then?” isn’t it usual form for me to go on a publicity blitz? When am I going to punch Keith Vaz on live TV? The whole point of SMTG was to prove 2 basic concepts:

  • You can get almost 20 indie game developers to co-operate, and actually pay money into a mutual project
  • You can make advertising work for indie developers, it we club together. (this is why we tested it as an ad-driven site at first)

I think SMTG proves both, but you’d have to ask each contributor if its working to get an unbiased view. Basically, we have been running google ads that point to that page, on the basis that if you see an ad for defcon, come to SMTG, you might try out defcon, but you might also like GSB, or Smugglers IV or Castle Vox… That way, it’s like having the advertising and catalog clout of a portal, yet we all still independent, all taking 100% of the sale price. The site is php and randomises the order of the games, so nobody has a better slot than anyone else.

I think there is some future in SMTG. We might start running competitions to win games, or have discount bundles of our stuff, or post up interviews and previews of new games. I just don’t know yet. So far, it’s just an experiment. One decent outcome from it so far is this:

If you are trying to explain to someone what an indie game is, you no longer have to point them at a single example or wave your arms saying “Stuff like World of Goo”. Just point them to showmethegames.com, it has a whole bunch of the best indie games I could find. If you can find it in your heart to tweet a link to the site, hashtag #smtg, that would be awesome.

*can you guess who that was?

Domain Name Woes

Bah. I had all sorts of interesting plans for what work to do today, and they are all up in smoke.

My domain name registrar has gone tits up. I have about 10 domains there, including cliffski.com, so well done if you managed to still get here. Luckily the actual site hosting is with hostgator, and positech.co.uk is not affiliated at all with the useless incompetent muppets at my old domain name registrar. Also, thankfully my forums and the actual game server are thus unaffected.

It’s not *too* bad because hardly anyone types in the domain names, but I bet I’m losing some traffic now. I’m also possibly losing some email. bah.

I’ve been quoted $15 per domain to move them from my dodgy crappy cheap old registrar to the same company that hosts the site. That’s non trivial, but I guess it might be worth doing to avoid this mess. My real fear is that monday morning, the part time idiots that claim to run an inetrnet registrar won’t be fixing it, and I may be stuck in domain name limbo. This sucks :(

I wish I really understood more about DNS and the way it’s set up in WHM and stuff like that. Right now my sites are all a bit hacky, thats why going to gratuitousspacebattles.com just redirects you to positech. Ho hum. I guess it’s the games that matter, not this crap :D

The Indie Rules Of Acquisition

I don’t have time to annotate and explain them now, but I thought at least I could put up the raw slides from my presentation at the Indie World Of Love conference. If I get time tonight or tomorrow, I’ll expand this blog post with details, but for now here they are. For anyone actually AT the conference, this is what my slides were meant to look like, without my silly attempt to use the ‘open document format’.