Game Design, Programming and running a one-man games business…

Gratuitous Space Battles FREE weekend on steam

…has now started. behold:

gsb_free

I could (and probably will) talk at length about the reasoning behind doing this, from a business POV. Suffice it to say for now, that there are always people who are skeptical of buying a game based on reviews, or a demo, and feel they need to play the whole game properly before they can commit to buying it. I guess this is the appeal of pay-what-you-want in some ways (I guess retrospectively…) and also FreeToPlay games. Never let it be said that cliffski is an old man afraid of trying new things :D

If you don’t know what I’m talking about here, Gratuitous Space Battles is my best-known game. It’s a space strategy/management game, that in some ways is like football-manager with space fleets, and in some ways it’s a puzzle games, and in some ways it’s an RTS. You can control the ships mid battle these days, by the way. The game has sold VERY well for a small indie, and won awards and stuff. You can check it out for free this weekend on steam (and there is a nice tasty discount to tempt you too).

So as to show off some of the latest shininess, here is the video for the last GSB expansion pack: The outcasts again… PLEASE TELL EVERYONE ABOUT THIS FREE WEEKEND!

Website revamp(s) incoming

It never rains but it pours. Tons of stuff that I’ve been lining up for aggggeeesss is all about to happen at once. In the not too distant future, there will be a new look not only for Positech’s home page, but also this blog. I know both sites look a bit rubbish. They are one step away from someone’s geocities homepage. It’s a bit sad really…

For a self-confessed business and stats-junkie like me, this brings painful confessions, because there is no easy way for me to be able to say in six months that ‘getting my websites redesigned gave me a ROI of 14.23% due to the increased sales thanks to the pro-look of the site’. Nobody ever emails you to say they had considered buying Democracy 2, but only decided to do it once the background graphics of my blog looked more professional. There is no way to quantify this stuff except by gut feeling.

The best way I can look at it is to say ‘I make $X. I should spend $Y of that on making sure my company store front looks good, and is well promoted’. It seems to be working so far.

In actual gamedev-related news, work continues on Democracy 3. I have been working on a much better financial model for government debt. In the old game, it was rubbish because you just accrued more and more debt at a fixed interest rate, and it it went beyond a fixed debt-ceiling, you got thrown out of office immediately and the game ended. That was partly because back when Democracy 2 was made, the idea that any western government could even get close to defaulting on their debt, even enough to seriously affect the interest rate for their debt…was laughable.

OH HOW THINGS CHANGE…

Democracy 3 will be much cooler. There is an equation that relates the level of debt to GDP of a country to the ‘riskiness’ of it’s debt as perceived by the bond market. This gets assessed behind the scenes and the countries credit rating is calculated. If it drops, there is a short term ‘shock’ effect on the market, as well as a rise in interest rates. It’s all rather cool :D That means that the finance page for the game can now show you the global economy in a graph, along with the current debt interest rate and credit rating, and debt/GDP ratio. GDP in this case is kinda fudged (it’s a fixed range, which is multiplied by the GDP value from the game), but it all works pretty well, and is a huge improvement.

 

The psychological value of ownership, and how free to play games use it.

Hi all, I’m back! I’ve also been reading. Despite the lure of watching Aaron Sorkins ‘newsroom’ on the plane, I also found time to read most of this book:

fastslow_
You can read about it on amazon here:

http://www.amazon.co.uk/Thinking-Fast-Slow-Daniel-Kahneman/dp/0141033576

It’s pretty cool, but the bit that really stuck in my head was the bit about an experiment I’d read about before, but not fully grasped the implications of. It’s to do with ownership. In a nutshell, the tests ask a bunch of people to value something they do not possess, but are shown, such as a mug or a bar of chocolate. Different people are then given the item in question, and possess it for a while, during which they can see it, but are distracted by other tasks. Those people are then asked what their selling price is for the item. Overwhelmingly, people value the item they own much higher than the value people gave to it when asked to buy it.

In short, owning something makes it seem more valuable. Which is understandable, we want to appear rational. I know my car must be a bargain, and worth > X (where X was what I paid), otherwise I’d be a gullible idiot, and I don’t want to feel that…

So…relating that back to 2 topics I obsess over… the popularity of Free To Play Games and the price wars and low prices of non-free games…

Free to play works because it doesn’t ask you to value the game until you already feel you own it. How much would you pay for farmville to buy it outright? maybe $5? But play the game for free for a month, build up your farm, invest it, and then hit a plateau in the game where you really need to buy coins to continue…. and suddenly YOUR game is worth a lot more than $5. You value the game you already own very highly, and so buying add-ons for it is just common sense. I suspect this is why DLC works so well, and sells so well. You have already made a commitment to valuing the game, by investing your time. Only a fool could try to rationalize NOT spending money on it now…

Food for though.

Gaming cost per hour

I was curious, and none of the sites tracking this sort of thing could easily provide me with the stats per game, so I looked up what I’d paid for a few steam games and how much effectively I’d paid ‘per hour’ to enjoy them. here are some I checked…

Battlefield Bad Company 2 & vietnam add on £0.15 / hour
Dishonored £2.30 / hour
Hearts of iron 3 £1.87 / hour.
Sim City 4 Deluxe £0.14 / hour
Defense grid £0.43 / hour
Skyrim £5.86 / hour
Tropico 4 £0.62 / hour
Wargame:European Escalation £30.00 / hour

#It;s very interesting doing this, as it immediately shows me how impulse purchases at full price with no demo, based on a video are always my nemesis. Wargame:EE was a nightmare for me, whereas Battlefield BC2 is a huge gain. In fact, that figure is way lower if you discount the vietnam DLC. In that case, it’s a clear example of the company getting more from me in DLC (at full price) than the base game, something the stats show I’m clearly very happy to do (they clearly earned it). Something else that becomes clear is that this doesn’t really match my enjoyment of the game that much. Hearts of iron 3 clocked up a fair few hours, but did I really enjoy it as much as dishonored? I’d say definitely not. Another way to look at this is to say that, for example I’m happy to in general pay £1 an hour for quality gaming entertainment. By that measure the costs should have been:

Battlefield Bad Company 2 & vietnam add on worth £107
Dishonored worth £13
Hearts of iron 3 worth £8
Sim City 4 Deluxe worth £17
Defense grid Worth £4
Skyrim worth £4
Tropico 4 worth £10
Wargame:European Escalation worth £1

of course this assumes I have as much fun with each game, which isn’t entirely true.  Even so, who would have thought I could justify spending 100 times as much on one game as I did on another, but that has to be the rational conclusion. Maybe those F2P whales are more rational than I assume?

ironically easy to ‘game’ tax breaks

Just reading here:

http://www.develop-online.net/news/42752/Revealed-The-video-games-cultural-test

And considering how it would apply to my game Democracy 2…

Up to 4 points depending on the percentage of the video game that is set in the following locations

ok…how? how are we allocating percentages? What if there are 4 missions, and 1 is the tutorial mission which is 1/10th the size of the others? is that 25% of the setting? or less? How do we decide how big a level is anyway? by size? What if one level is a huge 16km square empty room with a union jack and the word ‘tax breaks’ written on the floor, and an arrow pointing to the door to the next level. does that count?

set in the United Kingdom or another EEA state

when? Now? how about during medieval times? or how about in the year 3000, with jet packs and robots and laser guns?

if there are more than three characters depicted in the video game, 4 points if two or three of the three lead characters are from the United Kingdom or another EEA state or from an undetermined location

What? I hardly know where to begin. If someone has an American accent but we don’t say where he is from, can we say he is from the UK? What if the game is set in an alternate history where Nazis have occupied London, are the Nazis from the UK? no? what about the Normans? how long ago must a culture have conquered the UK for it’s descendants to qualify? What is the definition of ‘lead’ characters? What if (like Democracy 2) the game has no characters, but has profile pictures of typical citizens? How do we decide which of them are lead? What if the game contains sentient robots, are they characters?

up to 4 points depending on the percentage of the original dialogue that is recorded in the English language or in a recognised regional or minority language as follows

What if the entire recorded dialogue for the game is one sentence, a strong American accent saying ‘tax breaks’. American accent, but English language. Do I still get my points there? If I was planning on zero recorded dialog, can i include some just to get the points? How vital is it that the player hears the dialogue? can it be bound to a cheat code? or only played over the end game credits?

It also doesn’t say if I’m allowed to be lead designer, programmer, composer and scriptwriter all by myself and get points for all of them.

This is a mess, as you would expect. Bureaucrats should no more be evaluating video games than they should be picking hit pop songs. This nonsense is entirely due to silly EU laws which conveniently forget the fact that the majority of video games are mad in countries where their laws do not apply. Absolutely bonkers.

Also, I haven’t even touched on engine development. What if you work on code that is enhancing the engine you will use for your next game. Is that work covered? What about time spent giving interviews? is that time covered?

Totally unworkable.