Game Design, Programming and running a one-man games business…

I’m tired and keep getting confused…

I’m 7 days away from releasing my new game, and the list of stuff to do is a bit grim. I keep making silly mistakes, like giving people the wrong version of files, and then doing it again,

It’s like crunch time, but being the only person who has to do everything. Arggghhhhhhhhhhhhhhhh

It’s all about the numbers

If you look at a publishing contract, there are pages and pages of legalese bullshit. 99% of it is the same crap you get in all of them, which 99% of the time is totally irrelevant in practice. it has to be there, so both sides are happy but it’s not a practical problem.

This is stuff such as “you didn’t rip this game off anyone else” and “we have right to use name of the game to market the game” etc. Unless you are dealing with satan, a lot of games publishing contracts for on-line are very similar.

And then there is the vital stuff such as:

What royalty you get per copy sold

What the deductions can be

When you get paid.

Those 3 lines pretty much sum up the haggling of games contracts. It matters a BIG DEAL how much royalty you get. Some websites reckon they are doing you a favour to offer you 40% (yeah right, fuck off, I don’t need you, but you need games). Some pay a lot more, some pay a huge amount.  Some have a nebulous definition of deductions. And many of them assume you will take whatever is offered (think again).

I’m about to contact a few on-line portals to sell Kudos 2 through, alongside my own site. Of course, I REALLY want people to buy the game direct, because I make the biggest cut that way, but some people are so used to buying from certain other sites it’s tough to tempt them away. Generally, I make about 50/50 from my site and from everyone else. If it started skewing too far towards other people, I’d panic. I want to earn money to pay MY rent, not everyone else’s.

Here’s a last reminder for anyone who hasn’t heard it before:

“IF YOU DO NOT SELL YOUR GAME AT LEAST PARTIALLY DIRECT FROM YOUR WEBSITE YOU MIGHT AS WELL JUST THROW A PILE OF MONEY IN THE FIRE”

Customer attitudes

Which of the following two attitudes do you think is best:

I went to download your game after I lost my copy which I bought a year ago, and can’t find the email, I have no idea how to get hold of the game I PAID FOR. Send me a new link for a game that I PAID FOR NOW, or I will forward the details of your company to the police and have you prosecuted for fraud.

or

Hi, sorry to be a pain but I formatted my PC and didn’t back up my email for purchasing your game, and need to re-download it. I bought Democracy 2 around November last year using this email address and the name Joe Smith. Is there any chance you could resend the original email? Thanks!

Which one do you think gets answered first?

I agree, it’s the second one, so why do so many people make their first port of contact with a business an angry aggressive and insulting rant? I have had people insult my intelligence (when they could spell it), call me a thief and a fraudster, say my games are shit and they could do better in a weekend, had people email me asking for tech support on a pirated copy, accuse me of being ‘in bed with the MAFIAA’ etc etc. It’s not like I’m the local drug dealer, or some kind of evil fascist dictator. I just make PC strategy games for a living and sell them online. Chill out people.

And why we are on such topics, I feel duty bound to point out something else that people seem to ‘not get’ about the internet. All websites are owned by someone. All forums have admins, all forums are hosted by someone paying the (often large) bills. I’ve seen so many cases of people crying out that “This is FASCIST CENSORSHIP!!!” when a forum admin or site owner removes comments that they want removed. This is just being silly. In a free country, you can say what you like, but you can’t demand that other people pay for a website for you to do it.

I mention this because today I removed a few posts from my forum that were completely silly and tired rants about all intellectual property being imaginary and arguing that the price of something should be it’s marginal cost (wrong!). I’m sick of reading such twaddle, especially from people who try to lecture me on basic economics as though I never did my degree in the topic…

Anyway, there are penty of sites like slashdot or digg were amateur economists can try and justify piracy on some shaky belief that marginal costs are everything and that content is manufactured by space pixies who don’t need food. I don’t need that stuff clogging up my games forums :D.

Kudos 2 Feature Complete

Kudos 2 is definitely feature complete. Unless feedback from potential website partners or play testers is focused on anything specific missing, I won’t be putting any new features into the game from here on. It already has a ton of stuff in, much more so than the original, and presented 100 times better. From here onwards (and this shouldn’t be more than a few weeks now), it’s a case of playing the game, and polishing it, and playing it again etc.

The most common issues that come up in my daily playthroughs now are just balance tweaks. There’s no bugs in terms of features not working or conflicting, and there hasn’t been a crash bug for weeks, if not months. This hopefully means it should be relatively plain sailing. I’m close enough to release to actually be talking to my portal-publishing partner about the game, and will be directly contacting some portals closer to the release date.

In the big picture sense, Kudos 2 is a BIG deal for me. I’ve never spent so much time and money on a game before, and heading into a global economic downturn means potentially tough times ahead. If I can make Kudos 2 as big a success as my last big game (Democracy 2), then I’ll be trundling along ok and not nervously eyeing the bank balance. I think it’s a far better game than Democracy 2, although thankfully I always tend to be most motivated about whatever I’m currently working on (a big contrast with most people in mainstream game development).

Anyway, feature complete, today, hopefully code complete and on sale by the first week of October. *crosses fingers*.