Can you believe I have made it to NINE video blogs and still haven’t set up an alpha purchase date yet? Neither can I. Here is the aforementioned bloggage:
Work seems to be progressing quite nicely on the game. I added some placeholder music, fixed a bunch of relatively minor GUI bugs, and now have those floating currency things back (working better), and proper locks on researchable stuff. I also switched from reporting daily sales to hourly, and also to a system where if you don’t produce power it gets purchased for you 9expensive, but necessary at the start).
I’d love to know what people think, and happy to answer questions in the next video even if I don’t do so in the comments.
Cheers