So how was 2015 for Positech Games and err…me? Well it was pretty busy I guess… Lets see…
I released Gratuitous Space Battles 2 to thunderous indifference, although enough sales to justify making it. I didn’t have the ‘best’ launch ever, and launched it amid so many space strategy game releases I cannot even count them all, which was extremely bad timing. Nevertheless, I enjoyed making it, and I’m very proud of the engine I built for it.
![gui_ship](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/02/gui_ship.png)
We published ‘Big Pharma‘, our second published game, and that was a bit of an indie hit. It proved to me that publishing games by a very select few other indie devs was something I enjoy and makes sense for me to do. Champagne all-round!
![BigPharma2](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/12/BigPharma2-550x309.png)
I bought a very silly toy.
![61x8yJcesfL._SX425_](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/12/61x8yJcesfL._SX425_.jpg)
I then bought an even more silly toy.
![CWhjB48WoAEEqOR.jpg large](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/12/CWhjB48WoAEEqOR.jpg-large-550x309.jpg)
I made the decision to publish shadowhand, a very interesting ‘card battling’ game, which is outside my normal genre, but I think has huge potential. So thats kept me busy.
![shadowhand](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/09/shadowhand.jpg)
I also decided to publish another game that I have not publicly announced yet…
Positech also started work, together with Jeff From stargazy on Democracy 3:Africa, which I’m very excited about.
![logo](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/11/logo.jpg)
Positech also funded the construction of a school in Cameroon.
![children-outside-old-school](https://positech.co.uk/cliffsblog/wp-content/uploads/2015/12/children-outside-old-school-550x288.jpg)
Thats enough for one year surely? I’m taking next week off :D.