…although people seem to be pricing them like they are. Which is kinda weird. I’ve seen games listed for $0.10. Thats kinda…desperate, and its either a signal that the game is an absolute botched together clone of something simple and generic, or it shows that the developer isn’t aware that games are not commodities.
About a week ago, Anno 2205 came out, and I bought it right away (in fact I even pre-ordered it, based on my like for 2070). The price of the game is interesting. here is steam spy…
So…no launch discount, a price of $60.00, and so far about 40,000 owners (clearly more off-steam as well). So thats $2.4 million, so take 70% and it means 1.68 million. IO don’t know the games dev costs but I’m guessing its not stratospheric. A few million? hard to tell, but I think its safe to say the game will be a decent retrun on investment.
Ubisoft know that Anno is Anno, and other games are not Anno. If I look at the strategy new releases chart on steam…
Ok, so no denying age of empires is cool, but a bit…old, and mini metro might be fun. One of them is DLC and I’ve never heard of the others. This isn’t my point though, my point is, I could buy the entire newly released top ten strategy games for less than the price I paid for Anno, and yet…I bought Anno. Judging my sales charts, so did everyone else.
Games (good ones) are not commodities. I don’t *need* to price Democracy 3 to compete with those 10 games listed there because they are NOT competition. Big Pharma is still priced at full price because it pretty much has no competition. There are *similar* games, sure, but there are *similar* games to Anno, but they are *not* the same.
Stop pricing games like you are selling a generic commodity. You aren’t.