Most games are about fulfilling fantasies. You want to kill people and destroy stuff? Of course you do, its called testosterone. Here! have a gun and a flamethrower and grenades, or even a space-cruiser with big scary laser guns. RAWWWRRRR! Want to be rich and powerful? Here, have a kingdom to rule and a vast business to run. Want to have sex with attractive people? Errr…well we cant quite manage that, but here! Look at this Elf maiden in suspiciously scanty armor/lingerie.
Want to eat an enormous amount of incredibly unhealthy food? Err….. Diner Dash? maybe? Err… I dunno, there is a game about fishing I think?
It seems unusual to me that EAT as a verb is not really catered to in the subconscious mind of the gamer. In a time where game designers use MRI scanners to identify what makes gamers come back for more, it seems a big part of our conscious/subconscious desires are being ignored. Sure, people want to kill/hunt and people want to be be the best/biggest/fastest, but where is the FEED ME urge being satisfied in games. I don’t mean desire in general. Desire for conquest, whether it be military, personal or sexual, is being addressed in multiple ways, in multiple games. Why are there not games that prey on our most immediate need, the need for food?
An advert with a busty elf in it will get more clicks than an advert without one, but surely an advert with a picture of donuts in also triggers the same sort of effect. Doubtless some game designers think a game where you stare at Lara Crofts buttocks all the time is a great way to appeal to people, but where is the game that has me staring at bacon sandwiches all the time? or listening to food sizzling.
I’ve been playing some ‘diner’ game on steam, and its ok, but it just scratches my time management/casual simulation game urge. The pop-ups that let me select a donut machine are just a simulation draw, they don’t really revel in the LOOK DONUTS side of things. think its a missed opportunity.
Gratuitous Donut Battles. You know it makes sense.