I’ve been working away on GSB2 while I wait for some people to do work for the Democracy 3 Extremism expansion. There isn’t really enough polished stuff to show to people yet, but I have got quite a bit of extra fluff sorted out. One thing I’ve got vastly improved is shields. In GSB 1, shields were basically assumed to be a sphere around a ship, and things impacted on the outer shell like this:
For GSB2 I wanted shields that reflected the shape oif the ship, and eventually concluded that a combination of a grid (or in this case below, hex pattern) a blast texture and the alpha map of the target ship would let me convey the idea that a blast was absorbed at the last few millimeters by a tight ship-hugging energy field:
It looks much better animated, as usual. it really works very nicely in very dark-battles, and I think it leaves plenty of opportunity for me to customise ships shields using different energy field colors and patterns.
I’m currently working on a combination of better parallax effects for debris and smoke, and also the GUI for choosing missions, which will look totally different. GUI stuff takes ages, and the whole GUI will get a re-design from scratch. I’m just working on the basic systems right now. With the battle effects, the module mechanics re-write, the online challenge system to revamp, steam achievements and so on, there is a ton of work to do, without considering new sfx and music… Still it’s definitely making progress and I’m still aiming for late 2014.