Game Design, Programming and running a one-man games business…

Bloom occlusion in GSB 2…

This has taken me all today and part of yesterday to get working. And no it isn’t final, and no, it isn’t optimized yet. And yes, it probably should have been easier. That little asteroid is occluding the bloom flare from that engine. You can see the non-occluded one above. Took me ages, and about a million lines of code. Arrrghhh. Click to enlarge…

occlusion

 


One thought on

  1. The updated high-resolution ship models/textures are looking good! You seem to be making a 3D rendering engine, but with only aligned plane support for meshes. ;)

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