We just updated redshirt with a galactic-ton of updates and improvements. Just re-download to get the new version, if you have already grabbed the pre-ordered beta from here.
Here is the changelist:
Redshirt Beta v0.7
- Now reduced to 160 days till the end of the game.
- NPCs now have a variable for how often they check Spacebook. This defines responsiveness to status updates/wall posts/private messages.
- NPCs will now check their Spacebook messages and sent friend requests more often!
- Spacebook flirting consequences fixed!
- How NPCs are feeling is now made more clear, especially after events/work/end of day.
- Higher likelihood of receiving a Spacebook message from NPCs.
- NPCs are no longer so hesitant about how many times they post about one person in a given day.
- Romantic partners feel neglected if you don’t go on specifically romantic dates with them — they might message to let you know!
- Now possible to die from too many sickbay visits close together.
- NPCs get upset about one-way messaging the player.
- Fixed end-game screen.
- Station settings page on character creation — ability to define personality breakdown of NPCs (now have 5 fixed personality attributes in addition to previous 6 variable ones.) — personality attributes reflected on profile page.
- Ability to define how often away missions happen, and how overzealous the holodoctor is in monitoring your health. :)
- New NPC personality attribute: Bigotry affects:
- — applying for jobs if you’re the wrong species.
- — all relationship adjustments are reduced by 75%.
- — liking a bigoted status means relationship minuses with friends of targeted species and other non-bigoted friends.
- — whether they accept your friend request.
- — how they feel about going to events with people of a different species, etc.
- New NPC personality attribute: Chattiness affects:
- — How likely they are to post statuses & messages.
- New NPC personality attribute: Vanity affects:
- — Whether or not NPCs feel offended that they weren’t invited out (only vain NPCs get upset now, no-one else.)
- New NPC personality attribute: Quirkiness affects:
- — How likely NPC is to do an event which they’re not usually interested in.
- New NPC personality attribute: Fickleness affects:
- — Makes for a more extreme personality — adds modifiers to everything!
- — More likely to fall in love.
- NPCs have one interest which they are very unlikely to ever change.
- NPCs are now more likely to fall in love.
- Being more effective at work doesn’t mean you get modifier to negative attributes!
- SHOP & Inventory:
- — Fixed free repairs bug! Repairing items now actually costs money
- — Inventory arranged alphabetically.
- — Added ‘repair all’ button to inventory
- — FIXED BUG: Repairing item in SHOP doesn’t send you to top of SHOP.
- — Ability to recycle items for 10% of their value if used up, or for however much time is left before it expires.
- NPC rejecting an event invitation no longer gives two seperate hits to relationship.
- Dead NPCs no longer invited to events!
- Hurting someone you’re friends with (insults, romantic infidelity etc) now adjusts relationship proportional to how strong the relationship used to be.
- Can now buy extra actions at any time of day.
- Raised total rank cap to 14 (7 career, 7 charisma)
- Fixed bug: new characters would sometimes accidentally share profiles with other characters.
- Ambassadors are now rank 15.
- Filled out all remaining content for random work shift occurrences.
- Aspiration window now shows the rewards for completing the aspiration.
- All Spacebook events are now listed in order of Action Points
- Fixed ‘yellow alert bug’
- Properly calculating interrelationships between invitees at events
- Ability to navigate through older Spacebook entries (link at bottom) — can also use left and right arrows
- ‘Get in a relationship with’ aspiration no longer gets triggered if you’re in a relationship with someone with a shuttle ticket
- Fixed NPCs posting to someone’s profile/wall/timeline
- Fixed bugs with switching recipient of a message while on message compose page.
- Buying SHOP items now takes up 1 action point.
- Visible SHOP Items and events are now limited by your current rank.
- Linked skill/interest/etc requirements from career tree window.
- Spacebook events/work outcomes text now skippable.
- Being in a supervisor position adjusts relationship with the coworkers supervised.
- Playing as Asrion means extra unwanted attention from various characters.
- Being tagged in Spacebook status of any kind now properly adjusts relationship.
- First instance of ‘What is this thing called love?’ aspiration to be in a relationship with already-friended NPC.