So… most of this week is probably going to be spent doing early preparatory code on the mystery ‘new’ game, which I plan to talk about in January, although don’t expect nice screenshots until at least march. The reason for that is all the intervening stuff, not least Christmas and it’s traditional disruption, and some tedious decorating to do, but I’m also going to to visit friends in Australia. Yes Australia.
I am not a big fan of long haul flights, 90% because of environmental concerns, 10% because I find them horrid. Words were had, discussions took place, much grumbling was done… But close friend of mine is out there for a few years, I should go visit at least once. Added to this I am going to GDC in March in the US for the first time ever. Not a good year for my carbon footprint :(
So in between all this there is the final testing and polishing and release of GSB 1.61 followed soon after (I hope) by the groovy ‘Outcasts’ Expansion pack for the game. Then there will be a lot of playing RedShirt, and moaning about tooltips, knowing me. And of course at some stage it’s release and promotion. (Yay!). I also plan to do some website improving stuff around February too.
Which means proper work on the next game will probably be Feb-March-April-May, assuming that the behind-the-scenes stuff I’m currently doing is finished by the end of this year. Realistically that game will dominate most of 2013 in terms of polishing, releasing and promoting, which means if I had an urge to make GSB 2, that would be end 2013/2014. Who can predict that far ahead?