So… I’ve released version 1.014 of GTB. It has some under-the-hood changes nobody will notice (yet) but also this:
1) Added hint to make divisions if you have lots of units and have not created any yet.
2) Changed the way unit icons are created so they make more sense for long-barrelled guns.
3) Added new option to allow the game to auto-manage and update divisions for each type of unit.
4) Fixed bug where if you didn't restart the game, you kept unlocking the same unit.
5) Added support for colorblind mode.
The big change there is 3). I wish I’d thought of this originally, but like all my games, they evolve and improve in response to player feedback. The game will now automanage and keep up-to-date a separate division for infantry, vehicles, buildings and support structures/vehicles, and you can swap between them as before using tab or alt+tab.
because I’ve added this *now*, it’s not the default, and you need to go into the division manager and turn it on. if I was more organised, I’d be tracking that as a stat. The trouble is, you get a lot of people buying games cheap in a sale who play 2 levels, then never return, which is bad for all kinds of reasons (it encourages designing purely for the casual gamer, for one), so ideally I’d be tracking people who play 10+ missions, and then analyzing what percentage of them even use divisions, and how many of them enable auto-management. My stats tracking sucks, yet again. I’ll get it right in my 99th game, I promise!
4) was also an embarrasing bug that I wanted to fix, and is the main reason I suddenly rushed this update out without much fanfare.
In other news, I’ve been working on some future stuff (early days yet) and also re-uploading a bunch of ‘signed’ exes to keep the paranoid gremlins at Norton Internet Security happy (god knows why).
The steam sale was pretty good, but not wallet-burstingly so. We do live in strange times. As a game designer, I’d prefer less, high-margin sales than a whole slew of people grabbing GTB for cheap and hardly playing it. I’m definitely from the hardcore gaming school, rather than the ‘angry-birds’ school of gaming, and I hate to see gaming change to the point where everyone owns hundreds of games, but has played hardly any of them. That’s not a market working properly, it’s like a weird mind game.
It’s amazingly sunny right now in the UK. I know because my solar power readout tells me. Obviously I’ve never gone outdoors. That would be mad.