Game Design, Programming and running a one-man games business…

Bogged down with end of project stuff

I am currently wading through my list of stuff to do before GTB ships. The list is huge, but not colossal, and I’m now measuring time to beta + pre-orders in weeks not months. Some of the stuff still to do:

  • Auto-updating functionality (hopefully better than GSB’s), both version-checking, and also downloading of updates and installing.
  • Checking mod support works as expected. (not started yet, but likely to be similar to GSB’s installs system.
  • Checking the game runs and is functional on a range of different screen resolutions.
  • Putting together the scripted AI attacks for each mission
  • Finish off the metrics stuff which helps me detect and gameplay imbalance or difficulty spikes.
  • Finalising what is unlocked and what is locked at the game start, and checking the unlock system works as expected.
  • Gameplay testing for obvious exploits and weaknesses, such as overpowered units or silly tactics that somehow work.
  • Getting the final manual text done
  • Getting the final sound effects & sound balance done.
  • beta-release launch trailer, press release and screenshots
  • Website improvements ready for taking orders.

What will happen post-beta:

  • Fixes to any crash bugs
  • Implementation of any awesome must-have ideas from beta feedback
  • Some further optimisations for performance
  • balancing of units and maps based on feedback
  • release-video and promotional stuff.

The stuff that will take time will be the gameplay testing, auto-updating and metrics stuff. I can’t see a February release, but maybe early march? That’s only beta, so hopefully a full release not long after that. Eventually, I will need a BIG holiday…


3 thoughts on Bogged down with end of project stuff

  1. If you need anyone to do balance testing, I’d be HAPPY to. My record is, mostly, based on my FT swarm tactic from campaign. I assume it’s things like that you’re looking to prevent?

  2. I believe most of us would be glad to do ANY kind of testing for Cliff, eh? ;P
    Of course I’d love to do that as well, but if there’s no need, then no worries.

    I’m glad we’re finally getting closer to release.
    Though I appreciate a game well tested, even in beta!

    Hope you’re able to get this done and out, and get some well-deservered time off.

    Long story made short:

    SHUT UP AND TAKE MY MONEY.

    No wait.

    KEEP TALKING AND TAKE MY MONEY ANYWAY.

Comments are currently closed.