I’m thinking out loud here.
New game (codename: LB, previously G4). Involves military units shooting at each other. One of the mechanics I quite like is heat, where you would have heat based weapons, like flamethrowers, or incendiary bombs. I like the idea of units being vulnerable to, or impervious to, heat as a weapon.
I also still want the idea of armor, and of shields. I like the amount of variety that gives, all before you worry about actual hitpoints and structural damage. What I am unsure about, is exactly how to put all this stuff together.
GSB had a terribly complex system hardly any casual players got their heads around, so I’d like to avoid that. Things I did like was:
- Shields had to be taken down by different weapons to those that did major internal damage.
- Concept of different payloads for each weapon, especially missiles.
- Shields could be taken down, then would not come back.
- Shields could recharge over time, but armor was finite, without external repair modules.
I had some overcomplex stuff, like individual shield modules being down, rather than the whole thing, of shield-disruptors and the uber-complex shield-reflection and penetration mechanics.
With the new game, I like the idea of overheating a unit until it explodes. You can optionally add heat-sinks, of course, and I could even have environmental factors, so in some scenarios, losing heat is harder than others. However, there are a number of mechanics I’m unsure about.
- Firstly, Do I have a three tier system like before, where you have to down shields, then armor, then do internal damage?
- Can heat based weapons just go straight through shields?
- Do heat based weapons have any effect on armor? and can they go direct through armor? They need to be as good as other weapons…
- If heat dissipates over time, and shields recharge, aren’t they just 2 flavors of the same mechanic? and if so, does that really matter?
- Is it worth having dual mechanics? For example, energy-based weapons obviously damage shields, and then armor, but do they also generate some heat?
I want a system that has some depth, but I want it to be understandable to someone who grabs the game for 10 minutes to see what it’s like. Obviously I can ‘drip-feed’ stuff in, so maybe the demo level only has shields,armor and energy weapons, and I could introduce heat-sinks and flamethrowers later.