Game Design, Programming and running a one-man games business…

Lots of different things

I haven’t blogged in 4 days, madness. It seems like a lot must be going on at once.

Item #1 is probably the new game, the mysteriously titled ‘GAME FOUR‘. There will, of course be more details to come in time, but currently it’s looking like I know the general theme and design, it’s just frustrating to look at crappy coder art, plus some bits stolen from GSB. The game is supposed to look jaw-droppingly awesome, and currently looks BAD. Still, I think the general principle is a good one.

Item #2 is insulation. It all started with a new light fitting for the bedroom. Electrician amusingly informed us that the bedroom ceiling is effectively made of thin air, and will not support it. No problem, we need to lift some floorboards in the attic. Damn. Floorboards are tongue and groove and tucked under the walls. Damn. Cue removal of wall panels, and excavation of several tons of straw presumably used as nest material by god knows what… arrrghhh. At least we get to put some insulation in there now. Still a work in progress…

Item #3 is ShowMeTheGames. I am working on a site redesign, plus the february ad campaign. I talked about it a bit in an interview here.

Item #4 is fighting spam on my forums. I think I’ve finally won by introducing brand new ‘hard to AI-bot-guess’ sign-up questions. Hopefully that reduces it a lot.

Item #5 is memory-footprint reduction for GSB. It sells well on the app store and I’d like to get it to run on the ipad. That means some serious memory pruning, and I’ve done some work on that. I shake my head at my wasteful, rubbish IniLoader class. that was 8MB wasted. I thing the hash table for my strings wasted a lot too, all fixed now. My main concern is that lots of per-frame STL allocation stuff might be fragmenting memory. Why isn’t it easy to just take a live snapshot-chart view of a programs memory usage, including all associated DLLs calls?

I’ve probably been doing a dozen other things too. Boring ones, like updating the copyright notices on my website. Oh Joy.


8 thoughts on Lots of different things

  1. Sign me up for the iPad beta. I’ve wished for this several times! Totally willing to do whatever you need as far as testing goes for this! Maybe after you sturdy up your roof =D

  2. Sometimes it’s ok to get stuff done, Cliff :)
    On another note I’m sure there’s someone out there willing to donate some more acceptable graphics for a sneak peek at what you’re cooking up next.

  3. You are creating quite some demand for this new game now.
    Before we die because of curiosity,
    maybe you want to put up a pre-pre- beta test buying shopping cart up somewhere.

    So we can at least buy it. Unseen of course.
    This is quite a good idea, right?

  4. If you are drawing many layers on the screen, it is going to be hard to have a decent frame rates. I’m doing 2d casual games and I had to do a few optimization to make it run smoothly (drawing loads of small sprite covering the screen). Good luck anyway.

Comments are currently closed.