Whilst trying to fix something else, I just found a bug in the campaign capture code. It looks like when you capture a fighter squadron of 12 ships, it gives you 12 squadrons of 16 ships instead. Then when you fight with them again, they end up squads of 120 fighter ships each somehow…
Methinks this is a bug, although it’s quite a fun one :D Also interesting to see how easily the game coped with the fighter squad size limit being exceeded. That must just be a GUI limit then, which is interesting. maybe I’m not such a crap coder after all?
Campaign code is trundling along. Slightly distracted by some work fixing Kudos: Rock Legend so it works with new video card drivers, plus planning on quietly making the crappy GSB hull editor usable at some point, and helping with the Mac port of GSB. (Yes, really it’s coming…)