GSB got patch 1.37 recently. It did some weapon-balancing, plus some bug fixes and new features, like that new post-battle stats stuff I talked about a lot on here. It also increased the variety of ship debris, a side effect of preparations for an eventual new race.
In addition to finally getting that sent out, I’ve been doing campaign stuff. The map now looks like this:
Which is very similar, but those tiny icons are my placeholders to show facilities at each ‘encounter’ (basically each planet). The current types of facility are as follows:
- Repair yards
- Factories
- Shipyards
The factories and shipyards come in 3 flavours. My current thinking is that the factories generate cash each day (real world day) if they are under your control. The repair yards let you fix your ships (rather than letting you do it regardless of where you are) and the shipyards let you build new ships, of a class dependent on the shipyard (Only the best yards can construct new cruisers).
I have all the code done to place these things, and load and save their data. The actual facility code to generate cash and the code that restricts or enables shipbuilding and repairs isn’t done yet. The plan is to have a game thats more in-depth than GSB was in its vanilla form, but nowhere near as detailed as a normal 4X game. There are plenty of 4X games already, I’m trying to do something different, by making the battles the focus, rather than the resource-gathering.
And yes, this expansion has mushroomed into serious feature creep. Typical…
Now I need to go pour some wine so I can enjoy the first ever political leadership debate in UK history. In 30 minutes time…