I’ve been reading about the next star wars MMO. This may turn out to be really good, but they way its being marketed at this stage scares me a bit. A huge chunk of PC Gamers interview with the developers is filkled with them listing how BIG the game is.
“its one of the most ambitious voiceover projects in the history of the videogame industry”
“by the time it’s done it will have more voiceover than the sum of all Biowares 17 other games”
“I’m suprised at the enormity of it” (ooh-err)
etc.
It’s not at all clear to me that ‘more content’ neccesarily makes for a ‘better’ game. I’m not even convinced it makes them more immersive. Aliens vs Predator (the original) was VERY immersive. By todays standards it would be very light on content. Maybe 1% of the impressive voice acting budgets of today. And those low res textures and low-poly meshes! eeek, how did we ever manage to be immersed!
Of all the ways to spend money and effort to make better games, voice acting has to be the lowest return on investment. I bet Patrick stewart got millions for Oblivion, yet his part in the game was memorable only for him sounding bored.
Big huge companies often throw a huge amount of money at projects and think that makes them better. Microsoft did it with vista (nice job guys!), and governments do it all the time, with hilariously poor results. The real hard, depressing, bitter fact is that more money doesn’t solve many problems. If the only way you can get people excited about what you are making is by telling them how much it cost, it’s a sad state of affairs.
Todays newspaper has an article on the new WW2 TV series with Tom Hanks in, From the cover-article highlight, I can currently tell two things about it. It has Tom Hanks in, and its THE MOST EXPENSIVE TV SERIES EVER!!!
That is apparently it’s unique selling point. I hope thats just crap marketing, and the series is good…