Game Design, Programming and running a one-man games business…

Asteroids for now… moving onwards

I’m already on other stuff now, but with a bit of shader depth of field (subtle, but worth it) and the rare laser blast impact, and a bit of knocking them sideways with explosions, I’m done with asteroid belts for now. They will show up in an expansion at some point. There is a ton of other stuff to do next.
Doing the belts meant looking at all sorts of code and led me down paths which have meant improvements to performance in other areas. It’s always good to claw back some CPU or GPU, knowing there is a big list of stuff I want to add which can use it up again :D


9 thoughts on Asteroids for now… moving onwards

  1. “It’s always good to claw back some CPU or GPU, knowing there is a big list of stuff I want to add which can use it up again”

    In that case I’m definitely looking forward to future expansions, Cliff. :)

  2. Nice results – especially when the environmental lighting is a striking color. This sort of transparent iterative improvement reminds me of the conversations that go in inside a company, but in this case the suggestions are more varied. Kudos for opening up to the community and sorting out the feedback that will make the most impact.

  3. this looks amasing now, an idea, how about make ship explosions move the astordes away form the detonation zone a bit.

  4. They do! Although not always, and its not very clear in those clips, but it does happen now and then :D

  5. Can’t wait until its implemented. But i have a feeling that will be a while, if its the next expansion pack not the next update. (Its too good for an update)
    But I want to see this big list of things you want to add :P

  6. Looks much better but could I mention two points that would add amazing depth to the asteroid belts!

    1. Contrast Fade – Distance should cause fade, OK it’s in space so maybe not atmospheric dimming of contrast, but darkness would be a factor.

    2. 3D roll – Asteroids rolling in the third dimension!

    Can I ask what tools you use to make the 3D models and render them?

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