I’ve been considering a few changes to the way stuff is unlocked in GSB. Currently, winning a game with a small fleet earns you honor (based on the margin between your fleet cost and the budget) and you can spend that honor unlocking new ship modules.
In addition to that, you start the game with just one unlocked race (The federation), and you unlock an extra race when you beat every mission on normal, then another at hard, and another at expert.
There are many problems and potential solutions
Firstly, you have to play every single mission before you get to choose a new race, and I suspect people may be sick of the federation as a playable race by then.
Secondly, the survival missions don’t count towards this, which is hard to explain.
Thirdly, some really l33t players earn tons of honor easily, and have nothing to spend it on.
So I’ve been thinking about this a lot, and reading peoples views on it, and I’m still slightly on the fence about how to improve it. My gut instinct is that I should roll a whole bunch of other stuff into the current honor-unlock system. Right now, missions get unlocked by beating the previous mission, and when you unlock a race, you get all it’s ship hulls at once. I could easily make all this unlockable too, and could scale the current unlock prices to compensate for it.
That still gives me the eternal problem that some real hardcore players can unlock it easily, and there is a danger that casual players are stuck unable to unlock parts of the game that they have, after all, paid for.
Ideally, the game would find some cunning way to scale honor so that this doesn’t happen, effectively giving away some bonus honor to any players that get really stuck. OR, I could add some totally superflous crap that can be unlocked with excess honor by the hardcore (maybe slightly different ship hulls, with no gameplay implications, or something else visual, maybe an icon for their profile name on submitted challenges?)
Anyway, it’s not an easy decision.