When I create particle emitters they normally have a parent object, but some, such as missiles being shot down and exploding, do not and are ‘orphaned emitters’.
These die out, but if you quit mid battle, some orphans are left. If you then start a new battle, you see the smoke clouds from the previous one for a few seconds.
So I need to clear them and fix that. So I am writing a new function called
KillAllOrphans()
What would Jack Thompson or the tabloid press think?