I’ve got a lot done today, it’s just hard to pin down exactly *what* has been done. Lots of small fixes went in, and some fairly obscure bugs were caught (like the ECM effect noise lingering after ships died, or the ECM effect not being skipped if its entirely offscreen).
I also carried out a bit of a tidy up and revamp of a ton of small issues on the main deployment screen, which is where you may spend about half the game time, and added a whole bunch of tutorial messages. GSB is one of those games that looks great in videos, and people trying the demo will likely want to see things blow up right away, and thus skip all those helpful messages about selecting ships and zooming the camera. The new system watches how you play, and (for example) if you haven’t used the camera zoom after 20 seconds, it will freeze the game, and pop up a quick one-time message prompting you with a hint on how to do it.
I think thats the best way to handle these things. Every FPS on earth teaches me to use WSAD to strafe, to right click to reload, or to hold down shift to sprint or crawl yada yada. Why can’t they give me a few simple tasks, and only bore me with laboriously crap and slow voice acting IF If turns out I don’t already know most of that stuff.
People learn at different speeds, and in different ways, and games should eb flexible about making sure you tell people how to play, without patronizing the hardcore.
I might be moving house soon, meaning I’m dealing with estate agent stress. I just *know* that the moving day will co-incide with release day for GSB. It’s an inevitable conspriacy to kill me through stress.