Ok lots to say.
Firstly, I’m declaring GSB is at a very early alpha, and I’m currently putting together a build for some people I know to take a look at. This isn’t an open beta or pre-order yet, that;’s a while off. The music isn’t even done yet, so be patient :D. This is quite a milestone tor each though.
Secondly, I decided against firing arcs. I thought about it all morning, typed up all the pros and cons. I can see the pros, but he cons are a combination of aesthetics, AI issues, and complexity. GSB is not meant to be as hardcore as Starfleet command, so I’m wary of overcomplicating it. Also, firing arcs would mean an order of magnitude more decisions for the Ai commanders of each ship. Also, it would mean that the ships were constantly banking from one angle to another to get shots in. I prefer the look of the Revenge of the Sith or Return of the jedi style battles, with big, almost stationary cruisers blasting away at each other. Feel free to change my mind though.
Thirdly, I added this sort of warp-effect intro thing to each battle. The camera pans across your fleet as they arrive on scene. Video below: (as you can see some battles have BIG fleets. Are you SURE you want more complexity per-ship? L:D)