It took me a while to get support for this in. I still need some decent tools to get my particle effects placement faster and easier.
Anyway…. there is now some basic LOD support for particle emitters and the debris particles. That means I can have buckets of both and only render what I need (although tragically you still need to update a lot of it for consistency sake). here’s a screenshot showing debris increasing as you zoom in. It doesn’t look like I’m zooming in the way I cropped the screens, but I am :D
It’s faked a bit with a sudden detonation, so the screen looks a bit sparse, but it looks very cool in the game :D. It’s nice that it fades into view rather than having any popup.
I’ve been adding in hulk textures for all the frigates today, doing texture-atlases for the fighter hulks, and re-rendering some of them to prevent black jaggies around them at low zoom, designing some more AI fleets and generally fixing and tweaking.