The load times in GSB are very short. It’s one of my pet hates in big 3D games, and I never understand why they don’t put more effort into it. I remember spending days optimising the loading for ‘The Movies’ at Lionhead.
Anyway, regardless of that I’ve decided to stick in some fun 3D/wireframe renders to the loadscreens for the game. Like this sort of thing:
One of the best things about 2D games is you can say to the 3D artist “go mad, I don’t care how many polys you use.” And he used lots :D