Several people commented on the armor ‘glow’ effect to represent an armor hit, but not hull damage or a shield hit. Ideally the effect says “this hit the ship and got through shields, but it didn’t get any further’. my plan was for the ship to look like it ‘glowed’.
The problem was, that with the whole ship glowing, it looked a bit overdone, and non-specific. After a lot of fiddling, I can apply an expanding and fading sprite as a ‘decal’ to the ship (which is fiddly without assuming shader support, and involves some interesting multi-texturing code and so on…)
Here it is: ( i stupidly called it shield effect test. it’s armor effect. doh!)
Is this better? If not, what would work better?
Cheers!