Yesterday I got the GSB website updated a bit, adding the final logo for the game and some small new screen shots and a FAQ. You can see it here:
http://positech.co.uk/gratuitousspacebattles/
And the faq is here:
http://positech.co.uk/gratuitousspacebattles/faq.html
As well as that, I also got the last few bits of GUI done, so the in-game GUI now is generally the final one, not the crappy one in the BBC video, although I’m hoping to add various bits of polish to it here and there. I also have a tutorial to do, and need to code in support for switching screen resolutions as well. From then on it’s back to play balancing and final weapons and data for the simulation.
The screen resolution system will probably support a number of fixed resolutions to choose from, if your card supports them. In the past, I’ve coded games that basically ask the card what it can do and let the player pick, but that can be hellishly awful to support, as some cards return about 100 options, and some can be obscure. Right now, the game needs 1024×768 minimum, but I might try and squash it to 600 for netbooks.
I definitely aim to support at least one stupidly big res, probably 1900 1200 res. If your video card can do it, the game will look real nice at that size.