Today I got totally distracted and put in 90% of a system (I’ll finish it tomorrow) where not all slots will take all modules. Most sci-fi games with ship design adopt this system, and I think it’s a good idea. Eve has (at it’s most basic) three different categories, low mid and high. I’ve decided to go with a much more basic two-stage system where you have turrets and standard modules. This means that a ship with 10 slots (like a frigate) will have maybe 3-5 turrets. You will be free to put anything in a turret slot, but weapons can *only* go in turret slots.
I also beefed up my crappy hacky editor so I can easily designate which is which.
In gameplay terms, this will allow for greater distinction between ship hulls. Some hulls will have a greater proprtion of their modules as turrets than others. You might use these for lots of small weapons like point defense lasers or anti-fighter weapons. The other ships will lend themselves to small numbers of big beam lasers.
All good fun :D Time for a bottle of wine and the apprentice final. I think yasmina will win. Kate is too safe and steady and ‘sir’ alan is more like yasmina in personality terms.
I wouldnt employ her though. She clearly has no business sense. yasmina.com is not even registered, despite her currently being the most famous yasmina on the net. Someone else even got her full name domain: http://yasminasiadatan.com/