I did a fair bit of speedup code today, added a new ship, then put some effort into the shield effects. The old graphcis were 512px square, which is pretty big with mipmaps. A basic test showed 1024 px images looked noticeably better, but they get pretty big filesize wise.
So I did what lots of games did, and cut the images down to quarters, and in code I mirror/flip them to draw all four quarters of them. It’s an old trick to save filesize. There’s an image below showing it in game, and file itself.
I also added support for different shield graphics for different races, so you have aliens with their funny foreign-colored shields :D
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