So what is this space game all about then?
Well it’s basically a big space battle simulator. A top-down, 2D space battle strategy game with no resource management, empire building, exploration or diplomacy. The game is influenced by a number of things, in visual terms, I’m inspired by the stupidly big battles at the end of star trek:ds9 and the start of revenge of the sith. In game terms, it’s inspired slightly by galactic civ II, and partly by an old pen and paper RPG called traveller.
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One of the books of traveller was called ‘trillion credit squadron‘, and it was based around the players being given a trillion credits to design and build a big space fleet (with certain restrcitions) to fight other players. That’s the basis of the gameplay for this currently un-named game. There will not be a big story, it’s basically a case of build a big fleet, send it into battle and enjoy the fun. I’ll be trying to make the battles look as good as 2D battles can look.
There is a lot more to the game than this, but that will come later. All my art is placeholder right now, so obviously there will be original spaceship designs. I haven’t found my spaceship artist or backdrop artists yet. In fact I haven’t started looking yet. Even now, it looks pretty cool in a big 1900×1200 window with maybe 40-50 ships a side. I hope to scale it up way way beyond that.