Why are so many indie PC developers only making casual games?
It seems every new ‘indie’ game I hear about is just another hidden object or diner dash clone with its sights aimed clearly at getting into the top 100 games at BigFishGames.
It seems that nobody is remotely interested in doing original, interesting games for the PC aimed at the 18-30 mostly male hardcore gamer.
I really hope that there are a bunch of people in that category, probably people loving Company of Heroes, Civilisation and Galactic Civ II who are looking for more games to buy, and will buy (not pirate) them on the PC. Because that’s my current plan. It may seem like swimming against the tide, but when the tide is making Diner Dash clones for bored housewives who can’t use two mouse buttons, for a 25% royalty, I think I’d rather stack shelves in ASDA than do that.
I’ve been distracted by various tedious non-game-coding stuff the last few days, but progress continues on the new game. It’s looking ok, and I’m still very keen on the idea. There’s a ton of work (especially a lot of GUI and AI work) to do before I can sit and play it and know how it’s going to end up. Recently, a lot of the work on the game has been doing faster rendring stuff, although tbh it runs at over 300 FPS on my machine, so I doubt it’s a major issue. Next week I’m determined to work on the ‘second’ part of the game (the game is basically three major components interlinked). Thats much more GUI-centric.