A lot of people have said to me they think it’s a bad idea to allow cheaters to edit files for a multiplayer game, especially my next game. Let me clarify:
The next game *will have a multiplayer element to it*. To some extent. But not in the way you generally get in multiplayer games.
Although you will have free reign to edit files for modding purposes, there will be no way to ‘beat’ another player by doing so.
I might introduce some element of file checking and CRC gubbins at some stage, but I want a hugely moddable game, and if you let people mod stuff its hard to then prevent them cheating unless there is a central server blah blah, and I don’t want all the hassle and cost associated with that.
I’m not making an FPS style game where the normal worries about aimbots are a concern. When I explain how the multiplayer bit works, you will see what I mean :D