Game Design, Programming and running a one-man games business…

Sequelitis

I’m currently working on Kudos 2. It’s a sequel to my earlier game, not amazingly called Kudos. Before this, I did Democracy 2, the same applies. One the one hand, I’m a bit worried that people might think I keep churning out the same games (hopefully not, as the sequels add considerably to the originals), and I’m also very slightly worried that maybe these 2 games are my ‘big ideas’ which I won’t beat. (I have a ton of other ideas, but ideas are not completed, working fun games).

On the other hand, Kudos was a great idea that could have been done a LOT better, just as Democracy was. The really scary thing, is that reading several books recently has got me thinking about a potential Democracy 3, and how THIS time, I could really do the concept justice and kick major ass with it.

I don’t know what I will do next, and I’d like to think I would try something new, but it’s far too early to tell. When I finished D2, I started doing a totally new game, two of them in fact, but neither game idea really seemed to ‘gel’ in the way a sequel to kudos did, so they remain very empty basic frameworks for now.

There are worse things to do with your life than constantly work on a series of games that are popular, sell, and people enjoy. Civilization has made it to 4 games. There are 3 age of empires (and 3 expansions), and Sim City has already made it to SC4.

I’d just like to make as many different games as I can.

I’ve been away on holiday, only got back today.