Hey all just a little update since my internet is down I have been working very hard on these ship classes and new items.
I'm VERY VERY close to releasing my Super-Cruiser ships and items. I have taken all stats and times them by 2.5 except power witch is a times by 25. how i find the new range is I take the normal cruiser weapon min, max ranges and subtract the max by the min and times by 2.5 thats the new max range. Then I take the new max range and divide by 3 and thats the min range. opimal range is max range minus min range. And then all the restance aka penetration are multiplyed by 1.5, there is a standard and reflective super-cruiser shields.
In my testing a Super-cruiser alone CAN NOT even beat the first map after the tutoral, so alone they are weak. But with a supprot fleet there longer range weapons and better defence put them above the rest. I have also been using carrier bays and fighter escourts with my super-cruisers and it works real good. Non-modifyed fighter items mind you. I will start to redo the destroyer and corvette class ships in the same manner. All these new hulls will have a 100% incress over there current stats of the following, hull, armour, shield, and 200% the power producing 1000, 500, 150 respectivly.
I wish there was a DAMAGEBOOST bonus so that I won't have to make a new set of more powerful weapons for EACH class. OR have it were we are able to make new classes outside the "fighter","frigate", and "cruiser" ones. But that might mean recoding the whiole game to make that happen. Maybe if people like the classes that i release it can be stated for a future release AFTER the campain mode is finished? <insert grin here>
Lonestar
"We stoped moving!"
"Oh we are moving already. . . backward!"
BUMB
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Knock knock
"Nevermind that whats that?"



