Playing around w/ mods and jackeea's "effect Overhaul 2" (ty, btw, this is great).
Wondering how ingredients are chosen when a game generates. My guess is the game will generate one from each "family" (cure tree),
until/unless the total number of ingredients exceed the number of "families", in which case it starts over, randomly.
e.g. if u had 4 cure trees and 6 ingredients, game will generate one ingredient each of the 4 cure trees and the 2 more ingredients that repeat 2 of the cure trees.
https://www.reddit.com/r/Bigpharmagame/ ... erhaul_v2/
"Some missions may become impossible - there are 15 cure trees now, and the ones that require you to make a certain pill may not generate the base ingredient required. Haven't tested this out though - not entirely sure if that could happen."
That mod has 15 cure trees and 15 total ingredients. In a few test, every game has 1 ingredient from each of the 15 cure trees. (and I get, at least, 1 of each catalyst)
So the missions (scenarios) should still be possible, right?
Want to change the way the big pharma universe works? Have your own cool ideas for mods?... discuss them here!
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I don't think it should be a problem as I'm seeing the same as you from my limited tests but you never know. Either way, I'm sure the players who venture into using/creating mods will be knowledgeable enough to just disable them if it does cause a problem. It would be nice if Tim gave us a few pointers as to how it works.
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